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authorraysan5 <[email protected]>2021-10-17 21:02:18 +0200
committerraysan5 <[email protected]>2021-10-17 21:02:18 +0200
commit35e67da08e3d214589968c19b4b2fb31d8e566cc (patch)
tree5054bcea5f6df754f467590101789b17dd9d9944 /examples/web/Makefile
parentb2228039039afc05c41edd12103123f2a36c8080 (diff)
downloadraylib.com-35e67da08e3d214589968c19b4b2fb31d8e566cc.tar.gz
raylib.com-35e67da08e3d214589968c19b4b2fb31d8e566cc.zip
UPDATED: examples to raylib 4.0
Some new examples added
Diffstat (limited to 'examples/web/Makefile')
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diff --git a/examples/web/Makefile b/examples/web/Makefile
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-#**************************************************************************************************
-#
-# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
-#
-# Copyright (c) 2013-2020 Ramon Santamaria (@raysan5)
-#
-# This software is provided "as-is", without any express or implied warranty. In no event
-# will the authors be held liable for any damages arising from the use of this software.
-#
-# Permission is granted to anyone to use this software for any purpose, including commercial
-# applications, and to alter it and redistribute it freely, subject to the following restrictions:
-#
-# 1. The origin of this software must not be misrepresented; you must not claim that you
-# wrote the original software. If you use this software in a product, an acknowledgment
-# in the product documentation would be appreciated but is not required.
-#
-# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-# as being the original software.
-#
-# 3. This notice may not be removed or altered from any source distribution.
-#
-#**************************************************************************************************
-
-.PHONY: all clean
-
-# Define required raylib variables
-PROJECT_NAME ?= raylib_examples
-RAYLIB_VERSION ?= 3.8.0
-RAYLIB_PATH ?= C:\GitHub\raylib
-
-# Define default options
-
-# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
-PLATFORM ?= PLATFORM_DESKTOP
-
-# Locations of your newly installed library and associated headers. See ../src/Makefile
-# On Linux, if you have installed raylib but cannot compile the examples, check that
-# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
-# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
-# To enable compile-time linking to a special version of libraylib.so, change these variables here.
-# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
-# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
-# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
-# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
-DESTDIR ?= /usr/local
-RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
-# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
-RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
-
-# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE ?= STATIC
-
-# Build mode for project: DEBUG or RELEASE
-BUILD_MODE ?= RELEASE
-
-# Use external GLFW library instead of rglfw module
-# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
-USE_EXTERNAL_GLFW ?= FALSE
-
-# Use Wayland display server protocol on Linux desktop
-# by default it uses X11 windowing system
-USE_WAYLAND_DISPLAY ?= FALSE
-
-# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
- # ifeq ($(UNAME),Msys) -> Windows
- ifeq ($(OS),Windows_NT)
- PLATFORM_OS=WINDOWS
- else
- UNAMEOS=$(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS=LINUX
- endif
- ifeq ($(UNAMEOS),FreeBSD)
- PLATFORM_OS=BSD
- endif
- ifeq ($(UNAMEOS),OpenBSD)
- PLATFORM_OS=BSD
- endif
- ifeq ($(UNAMEOS),NetBSD)
- PLATFORM_OS=BSD
- endif
- ifeq ($(UNAMEOS),DragonFly)
- PLATFORM_OS=BSD
- endif
- ifeq ($(UNAMEOS),Darwin)
- PLATFORM_OS=OSX
- endif
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- UNAMEOS=$(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS=LINUX
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
- UNAMEOS=$(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS=LINUX
- endif
-endif
-
-# RAYLIB_PATH adjustment for different platforms.
-# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
-# Required for ldconfig or other tools that do not perform path expansion.
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),LINUX)
- RAYLIB_PREFIX ?= ..
- RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
- endif
-endif
-# Default path for raylib on Raspberry Pi, if installed in different path, update it!
-# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
-# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
-ifeq ($(PLATFORM),PLATFORM_RPI)
- RAYLIB_PATH ?= /home/pi/raylib
-endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
- RAYLIB_PATH ?= /home/pi/raylib
-endif
-
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # Emscripten required variables
- EMSDK_PATH ?= C:/emsdk
- EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
- CLANG_PATH = $(EMSDK_PATH)/upstream/bin
- PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
- NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
- export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH)
-endif
-
-# Define raylib release directory for compiled library.
-# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
-RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
-
-# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
-# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
-# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
-# without formal installation from ../src/Makefile. It aids portability and is useful if you have
-# multiple versions of raylib, have raylib installed to a non-standard location, or want to
-# bundle libraylib.so with your game. Change it to your liking.
-# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
-# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
-# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
-# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
-# To see which libraries a built example is linking to, ldd core/core_basic_window;
-# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
-EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH)
-
-# Define default C compiler: gcc
-# NOTE: define g++ compiler if using C++
-CC = gcc
-
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),OSX)
- # OSX default compiler
- CC = clang
- endif
- ifeq ($(PLATFORM_OS),BSD)
- # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
- CC = clang
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
- # Define RPI cross-compiler
- #CC = armv6j-hardfloat-linux-gnueabi-gcc
- CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # HTML5 emscripten compiler
- # WARNING: To compile to HTML5, code must be redesigned
- # to use emscripten.h and emscripten_set_main_loop()
- CC = emcc
-endif
-
-# Define default make program: Mingw32-make
-MAKE = mingw32-make
-
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),LINUX)
- MAKE = make
- endif
- ifeq ($(PLATFORM_OS),OSX)
- MAKE = make
- endif
-endif
-
-# Define compiler flags:
-# -O1 defines optimization level
-# -g include debug information on compilation
-# -s strip unnecessary data from build
-# -Wall turns on most, but not all, compiler warnings
-# -std=c99 defines C language mode (standard C from 1999 revision)
-# -std=gnu99 defines C language mode (GNU C from 1999 revision)
-# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
-# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
-CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
-
-ifeq ($(BUILD_MODE),DEBUG)
- CFLAGS += -g
- ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS += -s ASSERTIONS=1 --profiling
- endif
-else
- ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS += -Os
- else
- CFLAGS += -s -O1
- endif
-endif
-
-# Additional flags for compiler (if desired)
-#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),LINUX)
- ifeq ($(RAYLIB_LIBTYPE),STATIC)
- CFLAGS += -D_DEFAULT_SOURCE
- endif
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- # Explicitly enable runtime link to libraylib.so
- CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
- endif
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- CFLAGS += -std=gnu99
-endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
- CFLAGS += -std=gnu99 -DEGL_NO_X11
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # -Os # size optimization
- # -O2 # optimization level 2, if used, also set --memory-init-file 0
- # -s USE_GLFW=3 # Use glfw3 library (context/input management)
- # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
- # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
- # -s USE_PTHREADS=1 # multithreading support
- # -s WASM=0 # disable Web Assembly, emitted by default
- # -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
- # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
- # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
- # --profiling # include information for code profiling
- # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
- # --preload-file resources # specify a resources folder for data compilation
- # --source-map-base # allow debugging in browser with source map
- CFLAGS += -s USE_GLFW=3
-
- # NOTE: On PLATFORM_WEB, every example requires its own flags
-
- # Define a custom shell .html and output extension
- CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
- EXT = .html
-endif
-
-# Define include paths for required headers
-# NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
-
-# Define additional directories containing required header files
-ifeq ($(PLATFORM),PLATFORM_RPI)
- # RPI required libraries
- INCLUDE_PATHS += -I/opt/vc/include
- INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
- INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
-endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
- # DRM required libraries
- INCLUDE_PATHS += -I/usr/include/libdrm
-endif
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),BSD)
- # Consider -L$(RAYLIB_H_INSTALL_PATH)
- INCLUDE_PATHS += -I/usr/local/include
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
- endif
-endif
-
-# Define library paths containing required libs.
-LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
-
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- # resource file contains windows executable icon and properties
- LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
- # -Wl,--subsystem,windows hides the console window
- ifeq ($(BUILD_MODE), RELEASE)
- LDFLAGS += -Wl,--subsystem,windows
- endif
- endif
- ifeq ($(PLATFORM_OS),BSD)
- # Consider -L$(RAYLIB_INSTALL_PATH)
- LDFLAGS += -L. -Lsrc -L/usr/local/lib
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- # Reset everything.
- # Precedence: immediately local, installed version, raysan5 provided libs
- LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)
- endif
-endif
-
-ifeq ($(PLATFORM),PLATFORM_RPI)
- LDFLAGS += -L/opt/vc/lib
-endif
-
-ifeq ($(PLATFORM),PLATFORM_DRM)
- LDFLAGS += -lGLESv2 -lEGL -ldrm -lgbm
-endif
-
-# Define any libraries required on linking
-# if you want to link libraries (libname.so or libname.a), use the -lname
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- # Libraries for Windows desktop compilation
- # NOTE: WinMM library required to set high-res timer resolution
- LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
- # Required for physac examples
- LDLIBS += -static -lpthread
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- # Libraries for Debian GNU/Linux desktop compiling
- # NOTE: Required packages: libegl1-mesa-dev
- LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
-
- # On X11 requires also below libraries
- LDLIBS += -lX11
- # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
- #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
-
- # On Wayland windowing system, additional libraries requires
- ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
- LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
- endif
- # Explicit link to libc
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- LDLIBS += -lc
- endif
- endif
- ifeq ($(PLATFORM_OS),OSX)
- # Libraries for OSX 10.9 desktop compiling
- # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
- LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
- endif
- ifeq ($(PLATFORM_OS),BSD)
- # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
- # NOTE: Required packages: mesa-libs
- LDLIBS = -lraylib -lGL -lpthread -lm
-
- # On XWindow requires also below libraries
- LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
- endif
- ifeq ($(USE_EXTERNAL_GLFW),TRUE)
- # NOTE: It could require additional packages installed: libglfw3-dev
- LDLIBS += -lglfw
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- # Libraries for Raspberry Pi compiling
- # NOTE: Required packages: libasound2-dev (ALSA)
- LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
-endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
- # Libraries for DRM compiling
- # NOTE: Required packages: libasound2-dev (ALSA)
- LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # Libraries for web (HTML5) compiling
- LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
-endif
-
-# Define all object files required
-CORE = \
- core/core_basic_window \
- core/core_input_keys \
- core/core_input_mouse \
- core/core_input_mouse_wheel \
- core/core_input_gamepad \
- core/core_input_multitouch \
- core/core_input_gestures \
- core/core_2d_camera \
- core/core_2d_camera_platformer \
- core/core_3d_camera_mode \
- core/core_3d_camera_free \
- core/core_3d_camera_first_person \
- core/core_3d_picking \
- core/core_world_screen \
- core/core_custom_logging \
- core/core_window_letterbox \
- core/core_drop_files \
- core/core_random_values \
- core/core_scissor_test \
- core/core_storage_values \
- core/core_vr_simulator \
- core/core_loading_thread \
- core/core_quat_conversion \
- core/core_window_flags
-
-SHAPES = \
- shapes/shapes_basic_shapes \
- shapes/shapes_bouncing_ball \
- shapes/shapes_colors_palette \
- shapes/shapes_logo_raylib \
- shapes/shapes_logo_raylib_anim \
- shapes/shapes_rectangle_scaling \
- shapes/shapes_lines_bezier \
- shapes/shapes_collision_area \
- shapes/shapes_following_eyes \
- shapes/shapes_easings_ball_anim \
- shapes/shapes_easings_box_anim \
- shapes/shapes_easings_rectangle_array \
- shapes/shapes_draw_ring \
- shapes/shapes_draw_circle_sector \
- shapes/shapes_draw_rectangle_rounded
-
-TEXTURES = \
- textures/textures_logo_raylib \
- textures/textures_mouse_painting \
- textures/textures_rectangle \
- textures/textures_srcrec_dstrec \
- textures/textures_image_drawing \
- textures/textures_image_generation \
- textures/textures_image_loading \
- textures/textures_image_processing \
- textures/textures_image_text \
- textures/textures_to_image \
- textures/textures_raw_data \
- textures/textures_particles_blending \
- textures/textures_npatch_drawing \
- textures/textures_background_scrolling \
- textures/textures_sprite_button \
- textures/textures_sprite_explosion \
- textures/textures_bunnymark \
- textures/textures_blend_modes \
- textures/textures_draw_tiled
-
-TEXT = \
- text/text_raylib_fonts \
- text/text_font_spritefont \
- text/text_font_loading \
- text/text_font_filters \
- text/text_font_sdf \
- text/text_format_text \
- text/text_input_box \
- text/text_writing_anim \
- text/text_rectangle_bounds \
- text/text_unicode
-
-MODELS = \
- models/models_animation \
- models/models_billboard \
- models/models_box_collisions \
- models/models_cubicmap \
- models/models_first_person_maze \
- models/models_geometric_shapes \
- models/models_material_pbr \
- models/models_mesh_generation \
- models/models_mesh_picking \
- models/models_loading \
- models/models_orthographic_projection \
- models/models_rlgl_solar_system \
- models/models_skybox \
- models/models_yaw_pitch_roll \
- models/models_heightmap \
- models/models_waving_cubes
-
-SHADERS = \
- shaders/shaders_model_shader \
- shaders/shaders_shapes_textures \
- shaders/shaders_custom_uniform \
- shaders/shaders_postprocessing \
- shaders/shaders_palette_switch \
- shaders/shaders_raymarching \
- shaders/shaders_texture_drawing \
- shaders/shaders_texture_waves \
- shaders/shaders_julia_set \
- shaders/shaders_eratosthenes \
- shaders/shaders_basic_lighting \
- shaders/shaders_fog \
- shaders/shaders_simple_mask \
- shaders/shaders_spotlight \
- shaders/shaders_hot_reloading \
- shaders/shaders_rlgl_mesh_instanced \
- shaders/shaders_multi_sample2d
-
-AUDIO = \
- audio/audio_module_playing \
- audio/audio_music_stream \
- audio/audio_raw_stream \
- audio/audio_sound_loading \
- audio/audio_multichannel_sound
-
-PHYSICS = \
- physics/physics_demo \
- physics/physics_friction \
- physics/physics_movement \
- physics/physics_restitution \
- physics/physics_shatter
-
-
-CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
-
-# Default target entry
-all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(PHYSICS)
-
-core: $(CORE)
-shapes: $(SHAPES)
-textures: $(TEXTURES)
-text: $(TEXT)
-models: $(MODELS)
-shaders: $(SHADERS)
-audio: $(AUDIO)
-physics: $(PHYSICS)
-
-# compile [core] example - basic window
-core/core_basic_window: core/core_basic_window.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [core] example - keyboard input
-core/core_input_keys: core/core_input_keys.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [core] example - mouse input
-core/core_input_mouse: core/core_input_mouse.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [core] example - mouse wheel
-core/core_input_mouse_wheel: core/core_input_mouse_wheel.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [core] example - gamepad input
-core/core_input_gamepad: core/core_input_gamepad.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file core/resources/ps3.png@resources/ps3.png \
- --preload-file core/resources/xbox.png@resources/xbox.png
-
-# compile [core] example - input multitouch
-core/core_input_multitouch: core/core_input_multitouch.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [core] example - gestures detection
-core/core_input_gestures: core/core_input_gestures.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [core] example - 2d camera
-core/core_2d_camera: core/core_2d_camera.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [core] example - 2d camera paltformer
-core/core_2d_camera_platformer: core/core_2d_camera_platformer.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [core] example - 3d camera mode
-core/core_3d_camera_mode: core/core_3d_camera_mode.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [core] example - 3d camera free
-core/core_3d_camera_free: core/core_3d_camera_free.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [core] example - 3d camera first person
-core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [core] example - 3d picking
-core/core_3d_picking: core/core_3d_picking.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [core] example - world screen
-core/core_world_screen: core/core_world_screen.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-core/core_custom_logging: core/core_custom_logging.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [core] example - window letterbox
-core/core_window_letterbox: core/core_window_letterbox.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [core] example - drop files
-# NOTE: File drop not supported on PLATFORM_ANDROID and PLATFORM_RPI (native)
-core/core_drop_files: core/core_drop_files.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1
-
-# compile [core] example - generate random values
-core/core_random_values: core/core_random_values.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [core] example - scissor test
-core/core_scissor_test: core/core_scissor_test.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [core] example - storage values
-core/core_storage_values: core/core_storage_values.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1
-
-# compile [core] example - vr simulator
-core/core_vr_simulator: core/core_vr_simulator.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file core/resources/distortion100.fs@resources/distortion100.fs
-
-# compile [core] example - loading thread
-# NOTE: It requires raylib to be build with threads support
-core/core_loading_thread: core/core_loading_thread.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s USE_PTHREADS=1
-
-# compile [core] example - quaternion conversion
-core/core_quat_conversion: core/core_quat_conversion.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-core/core_window_flags: core/core_window_flags.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [shapes] example - basic shapes usage (rectangle, circle, ...)
-shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [shapes] example - bouncing ball
-shapes/shapes_bouncing_ball: shapes/shapes_bouncing_ball.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [shapes] example - raylib color palette
-shapes/shapes_colors_palette: shapes/shapes_colors_palette.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [shapes] example - raylib logo (with basic shapes)
-shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [shapes] example - raylib logo animation
-shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-shapes/shapes_rectangle_scaling: shapes/shapes_rectangle_scaling.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [shapes] example - lines bezier
-shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-shapes/shapes_collision_area: shapes/shapes_collision_area.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-shapes/shapes_following_eyes: shapes/shapes_following_eyes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-shapes/shapes_easings_ball_anim: shapes/shapes_easings_ball_anim.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-shapes/shapes_easings_box_anim: shapes/shapes_easings_box_anim.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-shapes/shapes_easings_rectangle_array: shapes/shapes_easings_rectangle_array.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-shapes/shapes_draw_ring: shapes/shapes_draw_ring.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-shapes/shapes_draw_circle_sector: shapes/shapes_draw_circle_sector.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-shapes/shapes_draw_rectangle_rounded: shapes/shapes_draw_rectangle_rounded.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [textures] example - raylib logo texture loading
-textures/textures_logo_raylib: textures/textures_logo_raylib.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
-
-textures/textures_mouse_painting: textures/textures_mouse_painting.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [textures] example - texture rectangle drawing
-textures/textures_rectangle: textures/textures_rectangle.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/scarfy.png@resources/scarfy.png
-
-# compile [textures] example - texture source and destination rectangles
-textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/scarfy.png@resources/scarfy.png
-
-# compile [textures] example - image loading and conversion to texture
-textures/textures_image_loading: textures/textures_image_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
-
-# compile [textures] example - texture image drawing
-textures/textures_image_drawing: textures/textures_image_drawing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png \
- --preload-file textures/resources/parrots.png@resources/parrots.png \
- --preload-file textures/resources/cat.png@resources/cat.png
-
-# compile [textures] example - texture image generation
-textures/textures_image_generation: textures/textures_image_generation.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864
-
-# compile [textures] example - texture image processing
-textures/textures_image_processing: textures/textures_image_processing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/parrots.png@resources/parrots.png
-
-textures/textures_image_text: textures/textures_image_text.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
- --preload-file textures/resources/parrots.png@resources/parrots.png \
- --preload-file textures/resources/KAISG.ttf@resources/KAISG.ttf
-
-# compile [textures] example - texture to image
-textures/textures_to_image: textures/textures_to_image.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
-
-# compile [textures] example - texture raw data
-textures/textures_raw_data: textures/textures_raw_data.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw
-
-# compile [textures] example - texture particles blending
-textures/textures_particles_blending: textures/textures_particles_blending.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/spark_flame.png@resources/spark_flame.png
-
-textures/textures_npatch_drawing: textures/textures_npatch_drawing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/ninepatch_button.png@resources/ninepatch_button.png
-
-textures/textures_background_scrolling: textures/textures_background_scrolling.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
- --preload-file textures/resources/cyberpunk_street_midground.png@resources/cyberpunk_street_midground.png \
- --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png
-
-textures/textures_sprite_button: textures/textures_sprite_button.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/button.png@resources/button.png \
- --preload-file textures/resources/buttonfx.wav@resources/buttonfx.wav
-
-textures/textures_sprite_explosion: textures/textures_sprite_explosion.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/explosion.png@resources/explosion.png \
- --preload-file textures/resources/boom.wav@resources/boom.wav
-
-textures/textures_bunnymark: textures/textures_bunnymark.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
-
-textures/textures_blend_modes: textures/textures_blend_modes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s ASYNCIFY \
- --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
- --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png
-
-textures/textures_draw_tiled: textures/textures_draw_tiled.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s ASYNCIFY \
- --preload-file textures/resources/patterns.png@resources/patterns.png
-
-# compile [text] example - raylib fonts
-text/text_raylib_fonts: text/text_raylib_fonts.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file text/resources/fonts/alagard.png@resources/fonts/alagard.png \
- --preload-file text/resources/fonts/pixelplay.png@resources/fonts/pixelplay.png \
- --preload-file text/resources/fonts/mecha.png@resources/fonts/mecha.png \
- --preload-file text/resources/fonts/setback.png@resources/fonts/setback.png \
- --preload-file text/resources/fonts/romulus.png@resources/fonts/romulus.png \
- --preload-file text/resources/fonts/pixantiqua.png@resources/fonts/pixantiqua.png \
- --preload-file text/resources/fonts/alpha_beta.png@resources/fonts/alpha_beta.png \
- --preload-file text/resources/fonts/jupiter_crash.png@resources/fonts/jupiter_crash.png
-
-# compile [text] example - font spritefont
-text/text_font_spritefont: text/text_font_spritefont.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file text/resources/custom_mecha.png@resources/custom_mecha.png \
- --preload-file text/resources/custom_alagard.png@resources/custom_alagard.png \
- --preload-file text/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png
-
-# compile [text] example - font loading
-text/text_font_loading: text/text_font_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
- --preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \
- --preload-file text/resources/pixantiqua.png@resources/pixantiqua.png \
- --preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf
-
-# compile [text] example - font filters
-text/text_font_filters: text/text_font_filters.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
- --preload-file text/resources/KAISG.ttf@resources/KAISG.ttf
-
-text/text_font_sdf: text/text_font_sdf.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
- --preload-file text/resources/anonymous_pro_bold.ttf@resources/anonymous_pro_bold.ttf \
- --preload-file text/resources/shaders/glsl100/sdf.fs@resources/shaders/glsl100/sdf.fs
-
-# compile [text] example - text formatting
-text/text_format_text: text/text_format_text.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [text] example - text input box
-text/text_input_box: text/text_input_box.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [text] example - text writing animation
-text/text_writing_anim: text/text_writing_anim.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-text/text_rectangle_bounds: text/text_rectangle_bounds.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-text/text_unicode: text/text_unicode.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
- --preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \
- --preload-file text/resources/dejavu.png@resources/dejavu.png \
- --preload-file text/resources/noto_cjk.fnt@resources/noto_cjk.fnt \
- --preload-file text/resources/noto_cjk.png@resources/noto_cjk.png \
- --preload-file text/resources/symbola.fnt@resources/symbola.fnt \
- --preload-file text/resources/symbola.png@resources/symbola.png
-
-models/models_animation: models/models_animation.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
- --preload-file models/resources/guy/guy.iqm@resources/guy/guy.iqm \
- --preload-file models/resources/guy/guytex.png@resources/guy/guytex.png \
- --preload-file models/resources/guy/guyanim.iqm@resources/guy/guyanim.iqm
-
-# compile [models] example - billboard usage
-models/models_billboard: models/models_billboard.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file models/resources/billboard.png@resources/billboard.png
-
-# compile [models] example - box collisions
-models/models_box_collisions: models/models_box_collisions.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [models] example - cubicmap loading
-models/models_cubicmap: models/models_cubicmap.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file models/resources/cubicmap.png@resources/cubicmap.png \
- --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
-
-models/models_first_person_maze: models/models_first_person_maze.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file models/resources/cubicmap.png@resources/cubicmap.png \
- --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
-
-# compile [models] example - basic geometric 3d shapes
-models/models_geometric_shapes: models/models_geometric_shapes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [models] example - models material pbr
-models/models_material_pbr: models/models_material_pbr.c
-ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP))
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-else
- @echo models_material_pbr: Example not supported on PLATFORM_ANDROID, PLATFORM_WEB or PLATFORM_RPI
-endif
-
-# compile [models] example - models mesh generation
-models/models_mesh_generation: models/models_mesh_generation.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [models] example - model mesh picking
-models/models_mesh_picking: models/models_mesh_picking.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file models/resources/models/turret.obj@resources/models/turret.obj \
- --preload-file models/resources/models/turret_diffuse.png@resources/models/turret_diffuse.png
-
-# compile [models] example - model loading
-models/models_loading: models/models_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
- --preload-file models/resources/models/castle.obj@resources/models/castle.obj \
- --preload-file models/resources/models/castle_diffuse.png@resources/models/castle_diffuse.png
-
-models/models_orthographic_projection: models/models_orthographic_projection.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-models/models_rlgl_solar_system: models/models_rlgl_solar_system.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [models] example - models skybox
-models/models_skybox: models/models_skybox.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1 \
- --preload-file models/resources/dresden_square_2k.hdr@resources/dresden_square_2k.hdr \
- --preload-file models/resources/shaders/glsl100/skybox.vs@resources/shaders/glsl100/skybox.vs \
- --preload-file models/resources/shaders/glsl100/skybox.fs@resources/shaders/glsl100/skybox.fs \
- --preload-file models/resources/shaders/glsl100/cubemap.vs@resources/shaders/glsl100/cubemap.vs \
- --preload-file models/resources/shaders/glsl100/cubemap.fs@resources/shaders/glsl100/cubemap.fs
-
-# compile [models] example - models yaw pitch roll
-models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
- --preload-file models/resources/plane/plane.gltf@resources/plane/plane.gltf \
- --preload-file models/resources/plane/plane_diffuse.png@resources/plane/plane_diffuse.png
-
-# compile [models] example - heightmap loading
-models/models_heightmap: models/models_heightmap.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file models/resources/heightmap.png@resources/heightmap.png
-
-models/models_waving_cubes: models/models_waving_cubes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [shaders] example - model shader
-shaders/shaders_model_shader: shaders/shaders_model_shader.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
- --preload-file shaders/resources/models/watermill.obj@resources/models/watermill.obj \
- --preload-file shaders/resources/models/watermill_diffuse.png@resources/models/watermill_diffuse.png \
- --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
-
-# compile [shaders] example - shapes texture shader
-shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
- --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
- --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
-
-# compile [shaders] example - custom uniform in shader
-shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
- --preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \
- --preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \
- --preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs
-
-# compile [shaders] example - postprocessing shader
-shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
- --preload-file shaders/resources/models/church.obj@resources/models/church.obj \
- --preload-file shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \
- --preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100
-
-shaders/shaders_palette_switch: shaders/shaders_palette_switch.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs
-
-shaders/shaders_raymarching: shaders/shaders_raymarching.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs
-
-shaders/shaders_texture_drawing: shaders/shaders_texture_drawing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs
-
-shaders/shaders_texture_waves: shaders/shaders_texture_waves.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/space.png@resources/space.png \
- --preload-file shaders/resources/shaders/glsl100/wave.fs@resources/shaders/glsl100/wave.fs
-
-shaders/shaders_julia_set: shaders/shaders_julia_set.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/julia_set.fs@resources/shaders/glsl100/julia_set.fs
-
-shaders/shaders_eratosthenes: shaders/shaders_eratosthenes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/eratosthenes.fs@resources/shaders/glsl100/eratosthenes.fs
-
-shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
- --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \
- --preload-file shaders/resources/shaders/glsl100/base_lighting.vs@resources/shaders/glsl100/base_lighting.vs
-
-shaders/shaders_fog: shaders/shaders_fog.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
- --preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs \
- --preload-file shaders/resources/shaders/glsl100/base_lighting.vs@resources/shaders/glsl100/base_lighting.vs
-
-shaders/shaders_simple_mask: shaders/shaders_simple_mask.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/plasma.png@resources/plasma.png \
- --preload-file shaders/resources/mask.png@resources/mask.png \
- --preload-file shaders/resources/shaders/glsl100/mask.fs@resources/shaders/glsl100/mask.fs
-
-shaders/shaders_spotlight: shaders/shaders_spotlight.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/raysan.png@resources/raysan.png \
- --preload-file shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs
-
-shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1 \
- --preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs
-
-shaders/shaders_rlgl_mesh_instanced: shaders/shaders_rlgl_mesh_instanced.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \
- --preload-file shaders/resources/shaders/glsl100/base_lighting_instanced.vs@resources/shaders/glsl100/base_lighting_instanced.vs
-
-shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs
-
-# compile [audio] example - module playing (XM)
-audio/audio_module_playing: audio/audio_module_playing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file audio/resources/mini1111.xm@resources/mini1111.xm
-
-# compile [audio] example - music stream playing (OGG)
-audio/audio_music_stream: audio/audio_music_stream.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
- --preload-file audio/resources/country.mp3@resources/country.mp3
-
-# compile [audio] example - raw audio streaming
-audio/audio_raw_stream: audio/audio_raw_stream.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864
-
-# compile [audio] example - sound loading and playing (WAV and OGG)
-audio/audio_sound_loading: audio/audio_sound_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file audio/resources/sound.wav@resources/sound.wav \
- --preload-file audio/resources/target.ogg@resources/target.ogg
-
-audio/audio_multichannel_sound: audio/audio_multichannel_sound.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file audio/resources/sound.wav@resources/sound.wav \
- --preload-file audio/resources/target.ogg@resources/target.ogg
-
-# compile [physac] example - physics demo
-physics/physics_demo: physics/physics_demo.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -static -lpthread -D$(PLATFORM) -s USE_PTHREADS=1
-
-# compile [physac] example - physics friction
-physics/physics_friction: physics/physics_friction.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -static -lpthread -D$(PLATFORM) -s USE_PTHREADS=1
-
-# compile [physac] example - physics movement
-physics/physics_movement: physics/physics_movement.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -static -lpthread -D$(PLATFORM) -s USE_PTHREADS=1
-
-# compile [physac] example - physics restitution
-physics/physics_restitution: physics/physics_restitution.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -static -lpthread -D$(PLATFORM) -s USE_PTHREADS=1
-
-# compile [physac] example - physics shatter
-physics/physics_shatter: physics/physics_shatter.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -static -lpthread -D$(PLATFORM) -s USE_PTHREADS=1
-
-# fix dylib install path name for each executable (MAC)
-fix_dylib:
-ifeq ($(PLATFORM_OS),OSX)
- find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
-endif
-
-# Clean everything
-clean:
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- del *.o *.exe /s
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- find . -type f -executable -delete
- rm -fv *.o
- endif
- ifeq ($(PLATFORM_OS),OSX)
- find . -type f -perm +ugo+x -delete
- rm -f *.o
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- find . -type f -executable -delete
- rm -fv *.o
-endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
- find . -type f -executable -delete
- rm -fv *.o
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- del *.o *.html *.js
-endif
- @echo Cleaning done
-