diff options
| author | Ray <[email protected]> | 2019-05-20 16:40:30 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-20 16:40:30 +0200 |
| commit | 3d7d174c70b2d00fd879ade64c5085d4ff34d4aa (patch) | |
| tree | 3b690948f186f855aa2ee8bab312b3ca28a56200 /examples/web/Makefile | |
| parent | 0b56b996bd053ec875c229e9793f7806b666839c (diff) | |
| download | raylib.com-3d7d174c70b2d00fd879ade64c5085d4ff34d4aa.tar.gz raylib.com-3d7d174c70b2d00fd879ade64c5085d4ff34d4aa.zip | |
Review and recompile ALL examples
Diffstat (limited to 'examples/web/Makefile')
| -rw-r--r-- | examples/web/Makefile | 223 |
1 files changed, 160 insertions, 63 deletions
diff --git a/examples/web/Makefile b/examples/web/Makefile index fdfd8e7..ceca20c 100644 --- a/examples/web/Makefile +++ b/examples/web/Makefile @@ -440,7 +440,6 @@ EXAMPLES = \ models/models_skybox \ models/models_material_pbr \ models/models_rlgl_solar_system \ - shaders/shaders_model_shader \ shaders/shaders_shapes_textures \ shaders/shaders_custom_uniform \ @@ -493,7 +492,8 @@ core/core_input_gamepad: core/core_input_gamepad.c --preload-file core/resources/ps3.png@resources/ps3.png \ --preload-file core/resources/xbox.png@resources/xbox.png -core/core_input_multitouch \ +core/core_input_multitouch: core/core_input_multitouch.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [core] example - 2d camera core/core_2d_camera: core/core_2d_camera.c @@ -519,8 +519,11 @@ core/core_3d_picking: core/core_3d_picking.c core/core_world_screen: core/core_world_screen.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -core/core_custom_logging \ -core/core_window_letterbox \ +core/core_custom_logging: core/core_custom_logging.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +core/core_window_letterbox: core/core_window_letterbox.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [core] example - drop files # NOTE: File drop not supported on PLATFORM_ANDROID and PLATFORM_RPI (native) @@ -537,15 +540,18 @@ core/core_storage_values: core/core_storage_values.c # compile [core] example - vr simulator core/core_vr_simulator: core/core_vr_simulator.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/distortion.fs@resources/shaders/glsl100/distortion.fs -core/core_loading_thread \ +core/core_loading_thread: core/core_loading_thread.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -std=c11 # compile [shapes] example - basic shapes usage (rectangle, circle, ...) shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -shapes/shapes_bouncing_ball \ +shapes/shapes_bouncing_ball: shapes/shapes_bouncing_ball.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [shapes] example - raylib color palette shapes/shapes_colors_palette: shapes/shapes_colors_palette.c @@ -559,20 +565,36 @@ shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -shapes/shapes_rectangle_scaling \ +shapes/shapes_rectangle_scaling: shapes/shapes_rectangle_scaling.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [shapes] example - lines bezier shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -shapes/shapes_collision_area \ -shapes/shapes_following_eyes \ -shapes/shapes_easings_ball_anim \ -shapes/shapes_easings_box_anim \ -shapes/shapes_easings_rectangle_array \ -shapes/shapes_draw_ring \ -shapes/shapes_draw_circle_sector \ -shapes/shapes_draw_rectangle_rounded \ +shapes/shapes_collision_area: shapes/shapes_collision_area.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +shapes/shapes_following_eyes: shapes/shapes_following_eyes.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +shapes/shapes_easings_ball_anim: shapes/shapes_easings_ball_anim.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +shapes/shapes_easings_box_anim: shapes/shapes_easings_box_anim.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +shapes/shapes_easings_rectangle_array: shapes/shapes_easings_rectangle_array.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +shapes/shapes_draw_ring: shapes/shapes_draw_ring.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +shapes/shapes_draw_circle_sector: shapes/shapes_draw_circle_sector.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +shapes/shapes_draw_rectangle_rounded: shapes/shapes_draw_rectangle_rounded.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [textures] example - raylib logo texture loading textures/textures_logo_raylib: textures/textures_logo_raylib.c @@ -609,7 +631,10 @@ textures/textures_image_processing: textures/textures_image_processing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/parrots.png@resources/parrots.png -textures/textures_image_text \ +textures/textures_image_text: textures/textures_image_text.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ + --preload-file textures/resources/parrots.png@resources/parrots.png \ + --preload-file textures/resources/KAISG.ttf@resources/KAISG.ttf # compile [textures] example - texture to image textures/textures_to_image: textures/textures_to_image.c @@ -626,11 +651,29 @@ textures/textures_particles_blending: textures/textures_particles_blending.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/smoke.png@resources/smoke.png -textures/textures_npatch_drawing \ -textures/textures_background_scrolling \ -textures/textures_sprite_button \ -textures/textures_sprite_explosion \ -textures/textures_bunnymark \ +textures/textures_npatch_drawing: textures/textures_npatch_drawing.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file textures/resources/ninepatch_button.png@resources/ninepatch_button.png + +textures/textures_background_scrolling: textures/textures_background_scrolling.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \ + --preload-file textures/resources/cyberpunk_street_midground.png@resources/cyberpunk_street_midground.png \ + --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png \ + +textures/textures_sprite_button: textures/textures_sprite_button.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file textures/resources/button.png@resources/button.png \ + --preload-file textures/resources/buttonfx.wav@resources/buttonfx.wav + +textures/textures_sprite_explosion: textures/textures_sprite_explosion.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file textures/resources/explosion.png@resources/explosion.png \ + --preload-file textures/resources/boom.wav@resources/boom.wav + +textures/textures_bunnymark: textures/textures_bunnymark.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png # compile [text] example - raylib fonts text/text_raylib_fonts: text/text_raylib_fonts.c @@ -663,7 +706,10 @@ text/text_bmfont_ttf: text/text_bmfont_ttf.c --preload-file text/resources/bmfont.png@resources/bmfont.png \ --preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf -text/text_font_sdf \ +text/text_font_sdf: text/text_font_sdf.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ + --preload-file text/resources/AnonymousPro-Bold.ttf@resources/AnonymousPro-Bold.ttf \ + --preload-file shaders/resources/shaders/glsl100/sdf.fs@resources/shaders/glsl100/sdf.fs # compile [text] example - text formatting text/text_format_text: text/text_format_text.c @@ -677,31 +723,64 @@ text/text_writing_anim: text/text_writing_anim.c text/text_input_box: text/text_input_box.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -text/text_rectangle_bounds \ -text/text_unicode \ +text/text_rectangle_bounds: text/text_rectangle_bounds.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +text/text_unicode: text/text_unicode.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ + --preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \ + --preload-file text/resources/dejavu.png@resources/dejavu.png \ + --preload-file text/resources/notoCJK.fnt@resources/notoCJK.fnt \ + --preload-file text/resources/notoCJK.png@resources/notoCJK.png \ + --preload-file text/resources/emoji.fnt@resources/emoji.fnt \ + --preload-file text/resources/emoji.png@resources/emoji.png # compile [models] example - basic geometric 3d shapes models/models_geometric_shapes: models/models_geometric_shapes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +models/models_orthographic_projection: models/models_orthographic_projection.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [models] example - box collisions models/models_box_collisions: models/models_box_collisions.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -# compile [models] example - basic window -models/models_planes: models/models_planes.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - # compile [models] example - billboard usage models/models_billboard: models/models_billboard.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file models/resources/billboard.png@resources/billboard.png - + # compile [models] example - OBJ model loading models/models_obj_loading: models/models_obj_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ - --preload-file models/resources/model/dwarf.obj@resources/model/dwarf.obj \ - --preload-file models/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png + --preload-file models/resources/models/castle.obj@resources/models/castle.obj \ + --preload-file models/resources/models/castle_diffuse.png@resources/model/castle_diffuse.png + +models/models_obj_viewer: models/models_obj_viewer.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1 \ + --preload-file models/resources/models/turret.obj@resources/models/turret.obj \ + --preload-file models/resources/models/turret_diffuse.png@resources/model/turret_diffuse.png + +# compile [models] example - models yaw pitch roll +models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ + --preload-file models/resources/plane.obj@resources/plane.obj \ + --preload-file models/resources/plane_diffuse.png@resources/plane_diffuse.png \ + --preload-file models/resources/plane.png@resources/plane.png \ + --preload-file models/resources/pitch.png@resources/pitch.png \ + --preload-file models/resources/background.png@resources/background.png \ + --preload-file models/resources/angle_gauge.png@resources/angle_gauge.png + +# compile [models] example - models mesh generation +models/models_mesh_generation: models/models_mesh_generation.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +# compile [models] example - model mesh picking +models/models_mesh_picking: models/models_mesh_picking.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file models/resources/tower.obj@resources/tower.obj \ + --preload-file models/resources/tower.png@resources/tower.png # compile [models] example - heightmap loading models/models_heightmap: models/models_heightmap.c @@ -714,48 +793,42 @@ models/models_cubicmap: models/models_cubicmap.c --preload-file models/resources/cubicmap.png@resources/cubicmap.png \ --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png -# compile [models] example - model mesh picking -models/models_mesh_picking: models/models_mesh_picking.c +models/models_first_person_maze: models/models_first_person_maze.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file models/resources/tower.obj@resources/tower.obj \ - --preload-file models/resources/tower.png@resources/tower.png + --preload-file models/resources/cubicmap.png@resources/cubicmap.png \ + --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png -# compile [models] example - models mesh generation -models/models_mesh_generation: models/models_mesh_generation.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +models/models_animation: models/models_animation.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ + --preload-file models/resources/guy/guy.iqm@resources/guy/guy.iqm \ + --preload-file models/resources/guy/guytex.png@resources/guy/guytex.png \ + --preload-file models/resources/guy/guyanim.iqm@resources/guy/guyanim.iqm -# compile [models] example - models material pbr -models/models_material_pbr: models/models_material_pbr.c +# compile [models] example - models skybox +models/models_skybox: models/models_skybox.c ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP)) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + --preload-file models/resources/dresden_square.hdr@resources/dresden_square.hdr else - @echo models_material_pbr: Example not supported on PLATFORM_ANDROID, PLATFORM_WEB or PLATFORM_RPI + @echo models_skybox: Example not supported on PLATFORM_ANDROID, PLATFORM_WEB or PLATFORM_RPI endif -# compile [models] example - models skybox -models/models_skybox: models/models_skybox.c +# compile [models] example - models material pbr +models/models_material_pbr: models/models_material_pbr.c ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP)) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) else - @echo models_skybox: Example not supported on PLATFORM_ANDROID, PLATFORM_WEB or PLATFORM_RPI + @echo models_material_pbr: Example not supported on PLATFORM_ANDROID, PLATFORM_WEB or PLATFORM_RPI endif -# compile [models] example - models yaw pitch roll -models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ - --preload-file models/resources/plane.obj@resources/plane.obj \ - --preload-file models/resources/plane_diffuse.png@resources/plane_diffuse.png \ - --preload-file models/resources/plane.png@resources/plane.png \ - --preload-file models/resources/pitch.png@resources/pitch.png \ - --preload-file models/resources/background.png@resources/background.png \ - --preload-file models/resources/angle_gauge.png@resources/angle_gauge.png \ - +models/models_rlgl_solar_system: models/models_rlgl_solar_system.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + # compile [shaders] example - model shader shaders/shaders_model_shader: shaders/shaders_model_shader.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ - --preload-file shaders/resources/model/dwarf.obj@resources/model/dwarf.obj \ - --preload-file shaders/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png \ - --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \ + --preload-file shaders/resources/models/watermill.obj@resources/models/watermill.obj \ + --preload-file shaders/resources/models/watermill_diffuse.png@resources/models/watermill_diffuse.png \ --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs # compile [shaders] example - shapes texture shader @@ -768,18 +841,42 @@ shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c # compile [shaders] example - custom uniform in shader shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ - --preload-file shaders/resources/model/dwarf.obj@resources/model/dwarf.obj \ - --preload-file shaders/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png \ - --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \ + --preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \ + --preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \ --preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs # compile [shaders] example - postprocessing shader shaders/shaders_postprocessing: shaders/shaders_postprocessing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ - --preload-file shaders/resources/model/dwarf.obj@resources/model/dwarf.obj \ - --preload-file shaders/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png \ + --preload-file shaders/resources/models/church.obj@resources/models/church.obj \ + --preload-file shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \ --preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100 +shaders/shaders_palette_switch: shaders/shaders_palette_switch.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs + +shaders/shaders_raymarching: shaders/shaders_raymarching.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs + +shaders/shaders_texture_drawing: shaders/shaders_texture_drawing.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs + +shaders/shaders_texture_waves: shaders/shaders_texture_waves.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/space.png@resources/space.png \ + --preload-file shaders/resources/shaders/glsl100/wave.fs@resources/shaders/glsl100/wave.fs + +shaders/shaders_julia_set: shaders/shaders_julia_set.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/julia_set.fs@resources/shaders/glsl100/julia_set.fs + +shaders/shaders_eratosthenes: shaders/shaders_eratosthenes.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/erastosthenes.fs@resources/shaders/glsl100/erastosthenes.fs + # compile [audio] example - sound loading and playing (WAV and OGG) audio/audio_sound_loading: audio/audio_sound_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ |
