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| author | Ray <[email protected]> | 2020-03-05 13:42:34 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-03-05 13:42:34 +0100 |
| commit | 5bee9ddac0dd4859322a36df752bc5b58735832f (patch) | |
| tree | f9cdffcf0e0224de5b41d57b4972f44af3ac9ced /examples/web/Makefile | |
| parent | d323767d7903c6b5ac56e4a96e71a825c05a785e (diff) | |
| download | raylib.com-5bee9ddac0dd4859322a36df752bc5b58735832f.tar.gz raylib.com-5bee9ddac0dd4859322a36df752bc5b58735832f.zip | |
Update shader examples for web
Diffstat (limited to 'examples/web/Makefile')
| -rw-r--r-- | examples/web/Makefile | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/web/Makefile b/examples/web/Makefile index 2514a70..d1ba95d 100644 --- a/examples/web/Makefile +++ b/examples/web/Makefile @@ -905,14 +905,14 @@ shaders/shaders_eratosthenes: shaders/shaders_eratosthenes.c shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \ - --preload-file shaders/resources/shaders/glsl100/basic_lighting.fs@resources/shaders/glsl100/lighting.fs \ - --preload-file shaders/resources/shaders/glsl100/basic_lighting.vs@resources/shaders/glsl100/base_lighting.vs + --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \ + --preload-file shaders/resources/shaders/glsl100/base_lighting.vs@resources/shaders/glsl100/base_lighting.vs shaders/shaders_fog: shaders/shaders_fog.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \ --preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs \ - --preload-file shaders/resources/shaders/glsl100/basic_lighting.vs@resources/shaders/glsl100/base_lighting.vs + --preload-file shaders/resources/shaders/glsl100/base_lighting.vs@resources/shaders/glsl100/base_lighting.vs shaders/shaders_simple_mask: shaders/shaders_simple_mask.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ |
