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authorRay <[email protected]>2019-05-14 17:57:45 +0200
committerRay <[email protected]>2019-05-14 17:57:45 +0200
commit5a27bcaf7115e46a5123e9857007d940998f0650 (patch)
tree7179c6a1b4d700c9685dd51cc76cb2b2c90b9609 /examples/web/core/core_3d_mode.c
parent423fdd699225ee9686c44a606bf83272b4c77802 (diff)
downloadraylib.com-5a27bcaf7115e46a5123e9857007d940998f0650.tar.gz
raylib.com-5a27bcaf7115e46a5123e9857007d940998f0650.zip
Review examples collection -WIP-
WARNING: Examples list has been reviewed but examples haven't been recompiled yet... that's not trivial...
Diffstat (limited to 'examples/web/core/core_3d_mode.c')
-rw-r--r--examples/web/core/core_3d_mode.c112
1 files changed, 0 insertions, 112 deletions
diff --git a/examples/web/core/core_3d_mode.c b/examples/web/core/core_3d_mode.c
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--- a/examples/web/core/core_3d_mode.c
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-/*******************************************************************************************
-*
-* raylib [core] example - Initialize 3d mode (adapted for HTML5 platform)
-*
-* This example has been created using raylib 1.3 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2015 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
-#endif
-
-#if defined(PLATFORM_ANDROID)
- #include "android_native_app_glue.h"
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-int screenWidth = 800;
-int screenHeight = 450;
-
-// Define the camera to look into our 3d world
-Camera camera;
-Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//----------------------------------------------------------------------------------
-// Main Enry Point
-//----------------------------------------------------------------------------------
-#if defined(PLATFORM_ANDROID)
-void android_main(struct android_app *app)
-#else
-int main(void)
-#endif
-{
- // Initialization
- //--------------------------------------------------------------------------------------
-#if defined(PLATFORM_ANDROID)
- InitWindow(screenWidth, screenHeight, app);
-#else
- InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d mode");
-#endif
-
- camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
- camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
- camera.fovy = 45.0f; // Camera field-of-view Y
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
-#endif
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-#if !defined(PLATFORM_ANDROID)
- return 0;
-#endif
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void)
-{
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
- DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
-
- DrawGrid(10, 1.0f);
-
- End3dMode();
-
- DrawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY);
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
-} \ No newline at end of file