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authorRay <[email protected]>2019-05-18 01:27:54 +0200
committerRay <[email protected]>2019-05-18 01:27:54 +0200
commit210d5ec72bbc4ba426b21f69e6f65b6d75923d05 (patch)
treec01f6e14d673504534602c7ae9609b3dff248806 /examples/web/core/core_custom_logging.c
parent85b11a6baf64a2b4e02c81d4d47b15eb578dc074 (diff)
downloadraylib.com-210d5ec72bbc4ba426b21f69e6f65b6d75923d05.tar.gz
raylib.com-210d5ec72bbc4ba426b21f69e6f65b6d75923d05.zip
Update examples to raylib 2.5 -WIP-
Remove old examples
Diffstat (limited to 'examples/web/core/core_custom_logging.c')
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diff --git a/examples/web/core/core_custom_logging.c b/examples/web/core/core_custom_logging.c
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+/*******************************************************************************************
+*
+* raylib [core] example - Custom logging
+*
+* This example has been created using raylib 2.1 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Copyright (c) 2018 Pablo Marcos Oltra (@pamarcos) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include <stdio.h> // Required for: fopen(), fclose(), fputc(), fwrite(), printf(), fprintf(), funopen()
+#include <time.h> // Required for: time_t, tm, time(), localtime(), strftime()
+
+#if defined(PLATFORM_WEB)
+ #include <emscripten/emscripten.h>
+#endif
+
+// Custom logging function
+void LogCustom(int msgType, const char *text, va_list args)
+{
+ char timeStr[64];
+ time_t now = time(NULL);
+ struct tm *tm_info = localtime(&now);
+
+ strftime(timeStr, sizeof(timeStr), "%Y-%m-%d %H:%M:%S", tm_info);
+ printf("[%s] ", timeStr);
+
+ switch (msgType)
+ {
+ case LOG_INFO: printf("[INFO] : "); break;
+ case LOG_ERROR: printf("[ERROR]: "); break;
+ case LOG_WARNING: printf("[WARN] : "); break;
+ case LOG_DEBUG: printf("[DEBUG]: "); break;
+ default: break;
+ }
+
+ vprintf(text, args);
+ printf("\n");
+}
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+const int screenWidth = 800;
+const int screenHeight = 450;
+
+// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void); // Update and Draw one frame
+
+//----------------------------------------------------------------------------------
+// Main Enry Point
+//----------------------------------------------------------------------------------
+int main(int argc, char* argv[])
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ // First thing we do is setting our custom logger to ensure everything raylib logs
+ // will use our own logger instead of its internal one
+ SetTraceLogCallback(LogCustom);
+
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging");
+
+#if defined(PLATFORM_WEB)
+ emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+#else
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ UpdateDrawFrame();
+ }
+#endif
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void)
+{
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Check out the console output to see the custom logger in action!", 60, 200, 20, LIGHTGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+}