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authorraysan5 <[email protected]>2021-10-17 21:02:18 +0200
committerraysan5 <[email protected]>2021-10-17 21:02:18 +0200
commit35e67da08e3d214589968c19b4b2fb31d8e566cc (patch)
tree5054bcea5f6df754f467590101789b17dd9d9944 /examples/web/core/core_input_gamepad.c
parentb2228039039afc05c41edd12103123f2a36c8080 (diff)
downloadraylib.com-35e67da08e3d214589968c19b4b2fb31d8e566cc.tar.gz
raylib.com-35e67da08e3d214589968c19b4b2fb31d8e566cc.zip
UPDATED: examples to raylib 4.0
Some new examples added
Diffstat (limited to 'examples/web/core/core_input_gamepad.c')
-rw-r--r--examples/web/core/core_input_gamepad.c222
1 files changed, 0 insertions, 222 deletions
diff --git a/examples/web/core/core_input_gamepad.c b/examples/web/core/core_input_gamepad.c
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--- a/examples/web/core/core_input_gamepad.c
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-/*******************************************************************************************
-*
-* raylib [core] example - Gamepad input
-*
-* NOTE: This example requires a Gamepad connected to the system
-* raylib is configured to work with the following gamepads:
-* - Xbox 360 Controller (Xbox 360, Xbox One)
-* - PLAYSTATION(R)3 Controller
-* Check raylib.h for buttons configuration
-*
-* This example has been created using raylib 2.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
-#endif
-
-// NOTE: Gamepad name ID depends on drivers and OS
-#if defined(PLATFORM_RPI)
- #define XBOX360_NAME_ID "Microsoft X-Box 360 pad"
- #define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
-#else
- #define XBOX360_NAME_ID "Xbox 360 Controller"
- #define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-const int screenWidth = 800;
-const int screenHeight = 450;
-
-Texture2D texPs3Pad = { 0 };
-Texture2D texXboxPad = { 0 };
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//----------------------------------------------------------------------------------
-// Program Main Entry Point
-//----------------------------------------------------------------------------------
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
-
- texPs3Pad = LoadTexture("resources/ps3.png");
- texXboxPad = LoadTexture("resources/xbox.png");
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
-#endif
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texPs3Pad);
- UnloadTexture(texXboxPad);
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void)
-{
- // Update
- //----------------------------------------------------------------------------------
- // ...
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- if (IsGamepadAvailable(0))
- {
- DrawText(TextFormat("GP1: %s", GetGamepadName(0)), 10, 10, 10, BLACK);
-
- if (IsGamepadName(0, XBOX360_NAME_ID))
- {
- DrawTexture(texXboxPad, 0, 0, DARKGRAY);
-
- // Draw buttons: xbox home
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(394, 89, 19, RED);
-
- // Draw buttons: basic
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawCircle(436, 150, 9, RED);
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawCircle(352, 150, 9, RED);
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(501, 151, 15, BLUE);
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(536, 187, 15, LIME);
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(572, 151, 15, MAROON);
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(536, 115, 15, GOLD);
-
- // Draw buttons: d-pad
- DrawRectangle(317, 202, 19, 71, BLACK);
- DrawRectangle(293, 228, 69, 19, BLACK);
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(317, 202, 19, 26, RED);
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED);
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(292, 228, 25, 19, RED);
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED);
-
- // Draw buttons: left-right back
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(259, 61, 20, RED);
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(536, 61, 20, RED);
-
- // Draw axis: left joystick
- DrawCircle(259, 152, 39, BLACK);
- DrawCircle(259, 152, 34, LIGHTGRAY);
- DrawCircle(259 + (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X)*20),
- 152 - (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y)*20), 25, BLACK);
-
- // Draw axis: right joystick
- DrawCircle(461, 237, 38, BLACK);
- DrawCircle(461, 237, 33, LIGHTGRAY);
- DrawCircle(461 + (GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*20),
- 237 - (GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*20), 25, BLACK);
-
- // Draw axis: left-right triggers
- DrawRectangle(170, 30, 15, 70, GRAY);
- DrawRectangle(604, 30, 15, 70, GRAY);
- DrawRectangle(170, 30, 15, (((1.0f + GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER))/2.0f)*70), RED);
- DrawRectangle(604, 30, 15, (((1.0f + GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER))/2.0f)*70), RED);
-
- //DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK);
- //DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK);
- }
- else if (IsGamepadName(0, PS3_NAME_ID))
- {
- DrawTexture(texPs3Pad, 0, 0, DARKGRAY);
-
- // Draw buttons: ps
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(396, 222, 13, RED);
-
- // Draw buttons: basic
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawRectangle(328, 170, 32, 13, RED);
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawTriangle((Vector2){ 436, 168 }, (Vector2){ 436, 185 }, (Vector2){ 464, 177 }, RED);
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(557, 144, 13, LIME);
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(586, 173, 13, RED);
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(557, 203, 13, VIOLET);
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(527, 173, 13, PINK);
-
- // Draw buttons: d-pad
- DrawRectangle(225, 132, 24, 84, BLACK);
- DrawRectangle(195, 161, 84, 25, BLACK);
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(225, 132, 24, 29, RED);
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED);
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(195, 161, 30, 25, RED);
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED);
-
- // Draw buttons: left-right back buttons
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(239, 82, 20, RED);
- if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(557, 82, 20, RED);
-
- // Draw axis: left joystick
- DrawCircle(319, 255, 35, BLACK);
- DrawCircle(319, 255, 31, LIGHTGRAY);
- DrawCircle(319 + (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X)*20),
- 255 + (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y)*20), 25, BLACK);
-
- // Draw axis: right joystick
- DrawCircle(475, 255, 35, BLACK);
- DrawCircle(475, 255, 31, LIGHTGRAY);
- DrawCircle(475 + (GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*20),
- 255 + (GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*20), 25, BLACK);
-
- // Draw axis: left-right triggers
- DrawRectangle(169, 48, 15, 70, GRAY);
- DrawRectangle(611, 48, 15, 70, GRAY);
- DrawRectangle(169, 48, 15, (((1.0f - GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER))/2.0f)*70), RED);
- DrawRectangle(611, 48, 15, (((1.0f - GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER))/2.0f)*70), RED);
- }
- else
- {
- DrawText("- GENERIC GAMEPAD -", 280, 180, 20, GRAY);
-
- // TODO: Draw generic gamepad
- }
-
- DrawText(TextFormat("DETECTED AXIS [%i]:", GetGamepadAxisCount(0)), 10, 50, 10, MAROON);
-
- for (int i = 0; i < GetGamepadAxisCount(0); i++)
- {
- DrawText(TextFormat("AXIS %i: %.02f", i, GetGamepadAxisMovement(0, i)), 20, 70 + 20*i, 10, DARKGRAY);
- }
-
- if (GetGamepadButtonPressed() != -1) DrawText(TextFormat("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
- else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY);
- }
- else
- {
- DrawText("GP1: NOT DETECTED", 10, 10, 10, GRAY);
-
- DrawTexture(texXboxPad, 0, 0, LIGHTGRAY);
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
-} \ No newline at end of file