summaryrefslogtreecommitdiffhomepage
path: root/examples/web/core/core_input_multitouch.c
diff options
context:
space:
mode:
authorRay <[email protected]>2019-05-18 01:27:54 +0200
committerRay <[email protected]>2019-05-18 01:27:54 +0200
commit210d5ec72bbc4ba426b21f69e6f65b6d75923d05 (patch)
treec01f6e14d673504534602c7ae9609b3dff248806 /examples/web/core/core_input_multitouch.c
parent85b11a6baf64a2b4e02c81d4d47b15eb578dc074 (diff)
downloadraylib.com-210d5ec72bbc4ba426b21f69e6f65b6d75923d05.tar.gz
raylib.com-210d5ec72bbc4ba426b21f69e6f65b6d75923d05.zip
Update examples to raylib 2.5 -WIP-
Remove old examples
Diffstat (limited to 'examples/web/core/core_input_multitouch.c')
-rw-r--r--examples/web/core/core_input_multitouch.c118
1 files changed, 118 insertions, 0 deletions
diff --git a/examples/web/core/core_input_multitouch.c b/examples/web/core/core_input_multitouch.c
new file mode 100644
index 0000000..e4dd9f1
--- /dev/null
+++ b/examples/web/core/core_input_multitouch.c
@@ -0,0 +1,118 @@
+/*******************************************************************************************
+*
+* raylib [core] example - Input multitouch
+*
+* This example has been created using raylib 2.1 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Copyright (c) 2019 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#if defined(PLATFORM_WEB)
+ #include <emscripten/emscripten.h>
+#endif
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+const int screenWidth = 800;
+const int screenHeight = 450;
+
+// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+
+Vector2 ballPosition = { -100.0f, -100.0f };
+Color ballColor = BEIGE;
+
+int touchCounter = 0;
+Vector2 touchPosition = { 0.0f };
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void); // Update and Draw one frame
+
+//----------------------------------------------------------------------------------
+// Main Enry Point
+//----------------------------------------------------------------------------------
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - input multitouch");
+
+#if defined(PLATFORM_WEB)
+ emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+#else
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ UpdateDrawFrame();
+ }
+#endif
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void)
+{
+ // Update
+ //----------------------------------------------------------------------------------
+ ballPosition = GetMousePosition();
+
+ ballColor = BEIGE;
+
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) ballColor = MAROON;
+ if (IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) ballColor = LIME;
+ if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE;
+
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) touchCounter = 10;
+ if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) touchCounter = 10;
+ if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) touchCounter = 10;
+
+ if (touchCounter > 0) touchCounter--;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ // Multitouch
+ for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
+ {
+ touchPosition = GetTouchPosition(i); // Get the touch point
+
+ if ((touchPosition.x >= 0) && (touchPosition.y >= 0)) // Make sure point is not (-1,-1) as this means there is no touch for it
+ {
+ // Draw circle and touch index number
+ DrawCircleV(touchPosition, 34, ORANGE);
+ DrawText(FormatText("%d", i), touchPosition.x - 10, touchPosition.y - 70, 40, BLACK);
+ }
+ }
+
+ // Draw the normal mouse location
+ DrawCircleV(ballPosition, 30 + (touchCounter*3), ballColor);
+
+ DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
+ DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, DARKGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+}