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authorraysan5 <[email protected]>2021-10-17 21:02:18 +0200
committerraysan5 <[email protected]>2021-10-17 21:02:18 +0200
commit35e67da08e3d214589968c19b4b2fb31d8e566cc (patch)
tree5054bcea5f6df754f467590101789b17dd9d9944 /examples/web/core/core_input_multitouch.c
parentb2228039039afc05c41edd12103123f2a36c8080 (diff)
downloadraylib.com-35e67da08e3d214589968c19b4b2fb31d8e566cc.tar.gz
raylib.com-35e67da08e3d214589968c19b4b2fb31d8e566cc.zip
UPDATED: examples to raylib 4.0
Some new examples added
Diffstat (limited to 'examples/web/core/core_input_multitouch.c')
-rw-r--r--examples/web/core/core_input_multitouch.c120
1 files changed, 0 insertions, 120 deletions
diff --git a/examples/web/core/core_input_multitouch.c b/examples/web/core/core_input_multitouch.c
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-/*******************************************************************************************
-*
-* raylib [core] example - Input multitouch
-*
-* This example has been created using raylib 2.1 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
-*
-* Copyright (c) 2019 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#define MAX_TOUCH_POINTS 10
-
-#if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-const int screenWidth = 800;
-const int screenHeight = 450;
-
-// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-
-Vector2 ballPosition = { -100.0f, -100.0f };
-Color ballColor = BEIGE;
-
-int touchCounter = 0;
-Vector2 touchPosition = { 0 };
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//----------------------------------------------------------------------------------
-// Program Main Entry Point
-//----------------------------------------------------------------------------------
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [core] example - input multitouch");
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
-#endif
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void)
-{
- // Update
- //----------------------------------------------------------------------------------
- ballPosition = GetMousePosition();
-
- ballColor = BEIGE;
-
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) ballColor = MAROON;
- if (IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) ballColor = LIME;
- if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE;
-
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) touchCounter = 10;
- if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) touchCounter = 10;
- if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) touchCounter = 10;
-
- if (touchCounter > 0) touchCounter--;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- // Multitouch
- for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
- {
- touchPosition = GetTouchPosition(i); // Get the touch point
-
- if ((touchPosition.x >= 0) && (touchPosition.y >= 0)) // Make sure point is not (-1,-1) as this means there is no touch for it
- {
- // Draw circle and touch index number
- DrawCircleV(touchPosition, 34, ORANGE);
- DrawText(TextFormat("%d", i), touchPosition.x - 10, touchPosition.y - 70, 40, BLACK);
- }
- }
-
- // Draw the normal mouse location
- DrawCircleV(ballPosition, 30 + (touchCounter*3), ballColor);
-
- DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
- DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, DARKGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
-}