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authorraysan5 <[email protected]>2020-12-24 13:26:30 +0100
committerraysan5 <[email protected]>2020-12-24 13:26:30 +0100
commit83ab2cb01746a869b625c9d84fbb4737146b73a9 (patch)
tree010b0794848d863916e5acb4f766ea9e7ecb6e90 /examples/web/core/core_loading_thread.c
parentd11274dcfcb0f349fba16ab4b83d2b96bcac8d1a (diff)
downloadraylib.com-83ab2cb01746a869b625c9d84fbb4737146b73a9.tar.gz
raylib.com-83ab2cb01746a869b625c9d84fbb4737146b73a9.zip
Updated Web examples to raylib 3.5
Diffstat (limited to 'examples/web/core/core_loading_thread.c')
-rw-r--r--examples/web/core/core_loading_thread.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/web/core/core_loading_thread.c b/examples/web/core/core_loading_thread.c
index 2eb317f..75db4ea 100644
--- a/examples/web/core/core_loading_thread.c
+++ b/examples/web/core/core_loading_thread.c
@@ -60,7 +60,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [core] example - loading thread");
#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+ emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------