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authorRay <[email protected]>2019-05-20 16:40:30 +0200
committerRay <[email protected]>2019-05-20 16:40:30 +0200
commit3d7d174c70b2d00fd879ade64c5085d4ff34d4aa (patch)
tree3b690948f186f855aa2ee8bab312b3ca28a56200 /examples/web/core/core_random_values.c
parent0b56b996bd053ec875c229e9793f7806b666839c (diff)
downloadraylib.com-3d7d174c70b2d00fd879ade64c5085d4ff34d4aa.tar.gz
raylib.com-3d7d174c70b2d00fd879ade64c5085d4ff34d4aa.zip
Review and recompile ALL examples
Diffstat (limited to 'examples/web/core/core_random_values.c')
-rw-r--r--examples/web/core/core_random_values.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/examples/web/core/core_random_values.c b/examples/web/core/core_random_values.c
index 805941e..68c7813 100644
--- a/examples/web/core/core_random_values.c
+++ b/examples/web/core/core_random_values.c
@@ -18,11 +18,11 @@
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-int screenWidth = 800;
-int screenHeight = 450;
+const int screenWidth = 800;
+const int screenHeight = 450;
-int framesCounter = 0; // Variable used to count frames
-int randValue;
+int framesCounter = 0; // Variable used to count frames
+int randValue = 0;
//----------------------------------------------------------------------------------
// Module Functions Declaration
@@ -30,7 +30,7 @@ int randValue;
void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
-// Main Enry Point
+// Program Main Entry Point
//----------------------------------------------------------------------------------
int main(void)
{
@@ -39,13 +39,13 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");
randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included)
-
+
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{