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authorRay <[email protected]>2021-03-17 14:22:41 +0100
committerRay <[email protected]>2021-03-17 14:22:41 +0100
commitd183a297da01dbd70b6e38d5f4226fa38cdbd5a3 (patch)
treee7bd1ceb2599372df1f5f4256ac9c300efa7cc84 /examples/web/core/core_window_flags.c
parenteaf815c1c0e753dfd04ca030605f5f6da9d6542f (diff)
downloadraylib.com-d183a297da01dbd70b6e38d5f4226fa38cdbd5a3.tar.gz
raylib.com-d183a297da01dbd70b6e38d5f4226fa38cdbd5a3.zip
Update examples
Diffstat (limited to 'examples/web/core/core_window_flags.c')
-rw-r--r--examples/web/core/core_window_flags.c307
1 files changed, 168 insertions, 139 deletions
diff --git a/examples/web/core/core_window_flags.c b/examples/web/core/core_window_flags.c
index 55eacb1..c6e814f 100644
--- a/examples/web/core/core_window_flags.c
+++ b/examples/web/core/core_window_flags.c
@@ -11,13 +11,34 @@
#include "raylib.h"
+#if defined(PLATFORM_WEB)
+ #include <emscripten/emscripten.h>
+#endif
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+const int screenWidth = 800;
+const int screenHeight = 450;
+
+Vector2 ballPosition = { 0 };
+Vector2 ballSpeed = { 5.0f, 4.0f };
+int ballRadius = 20;
+
+int framesCounter = 0;
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void); // Update and Draw one frame
+
+//----------------------------------------------------------------------------------
+// Program Main Entry Point
+//----------------------------------------------------------------------------------
int main(void)
{
// Initialization
//---------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
// Possible window flags
/*
FLAG_VSYNC_HINT
@@ -39,148 +60,20 @@ int main(void)
SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI);
InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags");
- Vector2 ballPosition = { GetScreenWidth() / 2, GetScreenHeight() / 2 };
- Vector2 ballSpeed = { 5.0f, 4.0f };
- int ballRadius = 20;
-
- int framesCounter = 0;
+ ballPosition = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 };
- //SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //----------------------------------------------------------
+#if defined(PLATFORM_WEB)
+ emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
+#else
+ //SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
- // Update
- //-----------------------------------------------------
- if (IsKeyPressed(KEY_F)) ToggleFullscreen(); // modifies window size when scaling!
-
- if (IsKeyPressed(KEY_R))
- {
- if (IsWindowState(FLAG_WINDOW_RESIZABLE)) ClearWindowState(FLAG_WINDOW_RESIZABLE);
- else SetWindowState(FLAG_WINDOW_RESIZABLE);
- }
-
- if (IsKeyPressed(KEY_D))
- {
- if (IsWindowState(FLAG_WINDOW_UNDECORATED)) ClearWindowState(FLAG_WINDOW_UNDECORATED);
- else SetWindowState(FLAG_WINDOW_UNDECORATED);
- }
-
- if (IsKeyPressed(KEY_H))
- {
- if (!IsWindowState(FLAG_WINDOW_HIDDEN)) SetWindowState(FLAG_WINDOW_HIDDEN);
-
- framesCounter = 0;
- }
-
- if (IsWindowState(FLAG_WINDOW_HIDDEN))
- {
- framesCounter++;
- if (framesCounter >= 240) ClearWindowState(FLAG_WINDOW_HIDDEN); // Show window after 3 seconds
- }
-
- if (IsKeyPressed(KEY_N))
- {
- if (!IsWindowState(FLAG_WINDOW_MINIMIZED)) MinimizeWindow();
-
- framesCounter = 0;
- }
-
- if (IsWindowState(FLAG_WINDOW_MINIMIZED))
- {
- framesCounter++;
- if (framesCounter >= 240) RestoreWindow(); // Restore window after 3 seconds
- }
-
- if (IsKeyPressed(KEY_M))
- {
- // NOTE: Requires FLAG_WINDOW_RESIZABLE enabled!
- if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) RestoreWindow();
- else MaximizeWindow();
- }
-
- if (IsKeyPressed(KEY_U))
- {
- if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) ClearWindowState(FLAG_WINDOW_UNFOCUSED);
- else SetWindowState(FLAG_WINDOW_UNFOCUSED);
- }
-
- if (IsKeyPressed(KEY_T))
- {
- if (IsWindowState(FLAG_WINDOW_TOPMOST)) ClearWindowState(FLAG_WINDOW_TOPMOST);
- else SetWindowState(FLAG_WINDOW_TOPMOST);
- }
-
- if (IsKeyPressed(KEY_A))
- {
- if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) ClearWindowState(FLAG_WINDOW_ALWAYS_RUN);
- else SetWindowState(FLAG_WINDOW_ALWAYS_RUN);
- }
-
- if (IsKeyPressed(KEY_V))
- {
- if (IsWindowState(FLAG_VSYNC_HINT)) ClearWindowState(FLAG_VSYNC_HINT);
- else SetWindowState(FLAG_VSYNC_HINT);
- }
-
- // Bouncing ball logic
- ballPosition.x += ballSpeed.x;
- ballPosition.y += ballSpeed.y;
- if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f;
- if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f;
- //-----------------------------------------------------
-
- // Draw
- //-----------------------------------------------------
- BeginDrawing();
-
- if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) ClearBackground(BLANK);
- else ClearBackground(RAYWHITE);
-
- DrawCircleV(ballPosition, ballRadius, MAROON);
- DrawRectangleLinesEx((Rectangle) { 0, 0, GetScreenWidth(), GetScreenHeight() }, 4, RAYWHITE);
-
- DrawCircleV(GetMousePosition(), 10, DARKBLUE);
-
- DrawFPS(10, 10);
-
- DrawText(TextFormat("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN);
-
- // Draw window state info
- DrawText("Following flags can be set after window creation:", 10, 60, 10, GRAY);
- if (IsWindowState(FLAG_FULLSCREEN_MODE)) DrawText("[F] FLAG_FULLSCREEN_MODE: on", 10, 80, 10, LIME);
- else DrawText("[F] FLAG_FULLSCREEN_MODE: off", 10, 80, 10, MAROON);
- if (IsWindowState(FLAG_WINDOW_RESIZABLE)) DrawText("[R] FLAG_WINDOW_RESIZABLE: on", 10, 100, 10, LIME);
- else DrawText("[R] FLAG_WINDOW_RESIZABLE: off", 10, 100, 10, MAROON);
- if (IsWindowState(FLAG_WINDOW_UNDECORATED)) DrawText("[D] FLAG_WINDOW_UNDECORATED: on", 10, 120, 10, LIME);
- else DrawText("[D] FLAG_WINDOW_UNDECORATED: off", 10, 120, 10, MAROON);
- if (IsWindowState(FLAG_WINDOW_HIDDEN)) DrawText("[H] FLAG_WINDOW_HIDDEN: on", 10, 140, 10, LIME);
- else DrawText("[H] FLAG_WINDOW_HIDDEN: off", 10, 140, 10, MAROON);
- if (IsWindowState(FLAG_WINDOW_MINIMIZED)) DrawText("[N] FLAG_WINDOW_MINIMIZED: on", 10, 160, 10, LIME);
- else DrawText("[N] FLAG_WINDOW_MINIMIZED: off", 10, 160, 10, MAROON);
- if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) DrawText("[M] FLAG_WINDOW_MAXIMIZED: on", 10, 180, 10, LIME);
- else DrawText("[M] FLAG_WINDOW_MAXIMIZED: off", 10, 180, 10, MAROON);
- if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) DrawText("[G] FLAG_WINDOW_UNFOCUSED: on", 10, 200, 10, LIME);
- else DrawText("[U] FLAG_WINDOW_UNFOCUSED: off", 10, 200, 10, MAROON);
- if (IsWindowState(FLAG_WINDOW_TOPMOST)) DrawText("[T] FLAG_WINDOW_TOPMOST: on", 10, 220, 10, LIME);
- else DrawText("[T] FLAG_WINDOW_TOPMOST: off", 10, 220, 10, MAROON);
- if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: on", 10, 240, 10, LIME);
- else DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: off", 10, 240, 10, MAROON);
- if (IsWindowState(FLAG_VSYNC_HINT)) DrawText("[V] FLAG_VSYNC_HINT: on", 10, 260, 10, LIME);
- else DrawText("[V] FLAG_VSYNC_HINT: off", 10, 260, 10, MAROON);
-
- DrawText("Following flags can only be set before window creation:", 10, 300, 10, GRAY);
- if (IsWindowState(FLAG_WINDOW_HIGHDPI)) DrawText("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME);
- else DrawText("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON);
- if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) DrawText("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME);
- else DrawText("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON);
- if (IsWindowState(FLAG_MSAA_4X_HINT)) DrawText("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME);
- else DrawText("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON);
-
- EndDrawing();
- //-----------------------------------------------------
+ UpdateDrawFrame();
}
+#endif
// De-Initialization
//---------------------------------------------------------
@@ -189,3 +82,139 @@ int main(void)
return 0;
}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void)
+{
+ // Update
+ //-----------------------------------------------------
+ if (IsKeyPressed(KEY_F)) ToggleFullscreen(); // modifies window size when scaling!
+
+ if (IsKeyPressed(KEY_R))
+ {
+ if (IsWindowState(FLAG_WINDOW_RESIZABLE)) ClearWindowState(FLAG_WINDOW_RESIZABLE);
+ else SetWindowState(FLAG_WINDOW_RESIZABLE);
+ }
+
+ if (IsKeyPressed(KEY_D))
+ {
+ if (IsWindowState(FLAG_WINDOW_UNDECORATED)) ClearWindowState(FLAG_WINDOW_UNDECORATED);
+ else SetWindowState(FLAG_WINDOW_UNDECORATED);
+ }
+
+ if (IsKeyPressed(KEY_H))
+ {
+ if (!IsWindowState(FLAG_WINDOW_HIDDEN)) SetWindowState(FLAG_WINDOW_HIDDEN);
+
+ framesCounter = 0;
+ }
+
+ if (IsWindowState(FLAG_WINDOW_HIDDEN))
+ {
+ framesCounter++;
+ if (framesCounter >= 240) ClearWindowState(FLAG_WINDOW_HIDDEN); // Show window after 3 seconds
+ }
+
+ if (IsKeyPressed(KEY_N))
+ {
+ if (!IsWindowState(FLAG_WINDOW_MINIMIZED)) MinimizeWindow();
+
+ framesCounter = 0;
+ }
+
+ if (IsWindowState(FLAG_WINDOW_MINIMIZED))
+ {
+ framesCounter++;
+ if (framesCounter >= 240) RestoreWindow(); // Restore window after 3 seconds
+ }
+
+ if (IsKeyPressed(KEY_M))
+ {
+ // NOTE: Requires FLAG_WINDOW_RESIZABLE enabled!
+ if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) RestoreWindow();
+ else MaximizeWindow();
+ }
+
+ if (IsKeyPressed(KEY_U))
+ {
+ if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) ClearWindowState(FLAG_WINDOW_UNFOCUSED);
+ else SetWindowState(FLAG_WINDOW_UNFOCUSED);
+ }
+
+ if (IsKeyPressed(KEY_T))
+ {
+ if (IsWindowState(FLAG_WINDOW_TOPMOST)) ClearWindowState(FLAG_WINDOW_TOPMOST);
+ else SetWindowState(FLAG_WINDOW_TOPMOST);
+ }
+
+ if (IsKeyPressed(KEY_A))
+ {
+ if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) ClearWindowState(FLAG_WINDOW_ALWAYS_RUN);
+ else SetWindowState(FLAG_WINDOW_ALWAYS_RUN);
+ }
+
+ if (IsKeyPressed(KEY_V))
+ {
+ if (IsWindowState(FLAG_VSYNC_HINT)) ClearWindowState(FLAG_VSYNC_HINT);
+ else SetWindowState(FLAG_VSYNC_HINT);
+ }
+
+ // Bouncing ball logic
+ ballPosition.x += ballSpeed.x;
+ ballPosition.y += ballSpeed.y;
+ if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f;
+ if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f;
+ //-----------------------------------------------------
+
+ // Draw
+ //-----------------------------------------------------
+ BeginDrawing();
+
+ if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) ClearBackground(BLANK);
+ else ClearBackground(RAYWHITE);
+
+ DrawCircleV(ballPosition, ballRadius, MAROON);
+ DrawRectangleLinesEx((Rectangle) { 0, 0, GetScreenWidth(), GetScreenHeight() }, 4, RAYWHITE);
+
+ DrawCircleV(GetMousePosition(), 10, DARKBLUE);
+
+ DrawFPS(10, 10);
+
+ DrawText(TextFormat("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN);
+
+ // Draw window state info
+ DrawText("Following flags can be set after window creation:", 10, 60, 10, GRAY);
+ if (IsWindowState(FLAG_FULLSCREEN_MODE)) DrawText("[F] FLAG_FULLSCREEN_MODE: on", 10, 80, 10, LIME);
+ else DrawText("[F] FLAG_FULLSCREEN_MODE: off", 10, 80, 10, MAROON);
+ if (IsWindowState(FLAG_WINDOW_RESIZABLE)) DrawText("[R] FLAG_WINDOW_RESIZABLE: on", 10, 100, 10, LIME);
+ else DrawText("[R] FLAG_WINDOW_RESIZABLE: off", 10, 100, 10, MAROON);
+ if (IsWindowState(FLAG_WINDOW_UNDECORATED)) DrawText("[D] FLAG_WINDOW_UNDECORATED: on", 10, 120, 10, LIME);
+ else DrawText("[D] FLAG_WINDOW_UNDECORATED: off", 10, 120, 10, MAROON);
+ if (IsWindowState(FLAG_WINDOW_HIDDEN)) DrawText("[H] FLAG_WINDOW_HIDDEN: on", 10, 140, 10, LIME);
+ else DrawText("[H] FLAG_WINDOW_HIDDEN: off", 10, 140, 10, MAROON);
+ if (IsWindowState(FLAG_WINDOW_MINIMIZED)) DrawText("[N] FLAG_WINDOW_MINIMIZED: on", 10, 160, 10, LIME);
+ else DrawText("[N] FLAG_WINDOW_MINIMIZED: off", 10, 160, 10, MAROON);
+ if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) DrawText("[M] FLAG_WINDOW_MAXIMIZED: on", 10, 180, 10, LIME);
+ else DrawText("[M] FLAG_WINDOW_MAXIMIZED: off", 10, 180, 10, MAROON);
+ if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) DrawText("[G] FLAG_WINDOW_UNFOCUSED: on", 10, 200, 10, LIME);
+ else DrawText("[U] FLAG_WINDOW_UNFOCUSED: off", 10, 200, 10, MAROON);
+ if (IsWindowState(FLAG_WINDOW_TOPMOST)) DrawText("[T] FLAG_WINDOW_TOPMOST: on", 10, 220, 10, LIME);
+ else DrawText("[T] FLAG_WINDOW_TOPMOST: off", 10, 220, 10, MAROON);
+ if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: on", 10, 240, 10, LIME);
+ else DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: off", 10, 240, 10, MAROON);
+ if (IsWindowState(FLAG_VSYNC_HINT)) DrawText("[V] FLAG_VSYNC_HINT: on", 10, 260, 10, LIME);
+ else DrawText("[V] FLAG_VSYNC_HINT: off", 10, 260, 10, MAROON);
+
+ DrawText("Following flags can only be set before window creation:", 10, 300, 10, GRAY);
+ if (IsWindowState(FLAG_WINDOW_HIGHDPI)) DrawText("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME);
+ else DrawText("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON);
+ if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) DrawText("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME);
+ else DrawText("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON);
+ if (IsWindowState(FLAG_MSAA_4X_HINT)) DrawText("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME);
+ else DrawText("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON);
+
+ EndDrawing();
+ //-----------------------------------------------------
+}