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| author | Ray <[email protected]> | 2019-05-21 00:47:24 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-21 00:47:24 +0200 |
| commit | 9393162926392c5d035c283b184764feaa3d31d1 (patch) | |
| tree | d0b55dd9f4d3cdb93676685ea7903fa433166926 /examples/web/core/resources | |
| parent | 1dae9d9af3820d58b7a6d71d63d1cd000ca1da45 (diff) | |
| download | raylib.com-9393162926392c5d035c283b184764feaa3d31d1.tar.gz raylib.com-9393162926392c5d035c283b184764feaa3d31d1.zip | |
Corrected some examples
Diffstat (limited to 'examples/web/core/resources')
| -rw-r--r-- | examples/web/core/resources/distortion100.fs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/web/core/resources/distortion100.fs b/examples/web/core/resources/distortion100.fs index 6bfe252..112cbcb 100644 --- a/examples/web/core/resources/distortion100.fs +++ b/examples/web/core/resources/distortion100.fs @@ -11,14 +11,14 @@ uniform sampler2D texture0; uniform vec4 colDiffuse; // NOTE: Add here your custom variables -uniform vec2 leftLensCenter = vec2(0.288, 0.5); -uniform vec2 rightLensCenter = vec2(0.712, 0.5); -uniform vec2 leftScreenCenter = vec2(0.25, 0.5); -uniform vec2 rightScreenCenter = vec2(0.75, 0.5); -uniform vec2 scale = vec2(0.25, 0.45); -uniform vec2 scaleIn = vec2(4, 2.2222); -uniform vec4 hmdWarpParam = vec4(1, 0.22, 0.24, 0); -uniform vec4 chromaAbParam = vec4(0.996, -0.004, 1.014, 0.0); +uniform vec2 leftLensCenter; +uniform vec2 rightLensCenter; +uniform vec2 leftScreenCenter; +uniform vec2 rightScreenCenter; +uniform vec2 scale; +uniform vec2 scaleIn; +uniform vec4 hmdWarpParam; +uniform vec4 chromaAbParam; void main() { |
