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| author | Ray <[email protected]> | 2019-05-20 16:40:30 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-20 16:40:30 +0200 |
| commit | 3d7d174c70b2d00fd879ade64c5085d4ff34d4aa (patch) | |
| tree | 3b690948f186f855aa2ee8bab312b3ca28a56200 /examples/web/models/models_heightmap.c | |
| parent | 0b56b996bd053ec875c229e9793f7806b666839c (diff) | |
| download | raylib.com-3d7d174c70b2d00fd879ade64c5085d4ff34d4aa.tar.gz raylib.com-3d7d174c70b2d00fd879ade64c5085d4ff34d4aa.zip | |
Review and recompile ALL examples
Diffstat (limited to 'examples/web/models/models_heightmap.c')
| -rw-r--r-- | examples/web/models/models_heightmap.c | 37 |
1 files changed, 18 insertions, 19 deletions
diff --git a/examples/web/models/models_heightmap.c b/examples/web/models/models_heightmap.c index 009b50e..73ff4a3 100644 --- a/examples/web/models/models_heightmap.c +++ b/examples/web/models/models_heightmap.c @@ -18,16 +18,16 @@ //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -int screenWidth = 800; -int screenHeight = 450; +const int screenWidth = 800; +const int screenHeight = 450; // Define our custom camera to look into our 3d world Camera camera = {{ 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; -Texture2D texture; -Model map; +Texture2D texture = { 0 }; +Model model = { 0 }; -Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Set model position (depends on model scaling!) +Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Set model position (depends on model scaling!) //---------------------------------------------------------------------------------- // Module Functions Declaration @@ -35,7 +35,7 @@ Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Set model position (depends on void UpdateDrawFrame(void); // Update and Draw one frame //---------------------------------------------------------------------------------- -// Main Enry Point +// Program Main Entry Point //---------------------------------------------------------------------------------- int main(void) { @@ -45,13 +45,13 @@ int main(void) Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) texture = LoadTextureFromImage(image); // Convert image to texture (VRAM) - + Mesh mesh = GenMeshHeightmap(image, (Vector3){ 16, 8, 16 }); // Generate heightmap mesh (RAM and VRAM) - map = LoadModelFromMesh(mesh); // Load model from generated mesh - map.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture - + model = LoadModelFromMesh(mesh); // Load model from generated mesh + model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture + UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM - + SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode #if defined(PLATFORM_WEB) @@ -59,7 +59,7 @@ int main(void) #else SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -70,7 +70,7 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Unload texture - UnloadModel(map); // Unload model + UnloadModel(model); // Unload model CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- @@ -94,15 +94,14 @@ void UpdateDrawFrame(void) ClearBackground(RAYWHITE); - Begin3dMode(camera); + BeginMode3D(camera); + + DrawModel(model, mapPosition, 1.0f, RED); - // NOTE: Model is scaled to 1/4 of its original size (128x128 units) - DrawModel(map, mapPosition, 1.0f, RED); + DrawGrid(20, 1.0f); - DrawGrid(20, 1.0f); + EndMode3D(); - End3dMode(); - DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE); DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN); |
