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| author | raysan5 <[email protected]> | 2017-07-24 19:45:46 +0200 |
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| committer | raysan5 <[email protected]> | 2017-07-24 19:45:46 +0200 |
| commit | 46ad8ae6eefc76a2e1f0ce88cdef2b919bb2d936 (patch) | |
| tree | fae44589bea3de03639b0ce88d0adc29044ed062 /examples/web/models/models_heightmap.c | |
| download | raylib.com-46ad8ae6eefc76a2e1f0ce88cdef2b919bb2d936.tar.gz raylib.com-46ad8ae6eefc76a2e1f0ce88cdef2b919bb2d936.zip | |
Added webpage
Moved from @raysan5/raylib/docs
Diffstat (limited to 'examples/web/models/models_heightmap.c')
| -rw-r--r-- | examples/web/models/models_heightmap.c | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/examples/web/models/models_heightmap.c b/examples/web/models/models_heightmap.c new file mode 100644 index 0000000..bc51453 --- /dev/null +++ b/examples/web/models/models_heightmap.c @@ -0,0 +1,111 @@ +/******************************************************************************************* +* +* raylib [models] example - Heightmap loading and drawing (adapted for HTML5 platform) +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_WEB) + #include <emscripten/emscripten.h> +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +int screenWidth = 800; +int screenHeight = 450; + +// Define our custom camera to look into our 3d world +Camera camera = {{ 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + +Texture2D texture; +Model map; + +Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Set model position (depends on model scaling!) + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Enry Point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing"); + + Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) + texture = LoadTextureFromImage(image); // Convert image to texture (VRAM) + map = LoadHeightmap(image, (Vector3){ 16, 8, 16 }); // Load heightmap model with defined size + map.material.texDiffuse = texture; // Set map diffuse texture + + UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM + + SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + UpdateDrawFrame(); + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Unload texture + UnloadModel(map); // Unload model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera); // Update internal camera and our camera + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + // NOTE: Model is scaled to 1/4 of its original size (128x128 units) + DrawModel(map, mapPosition, 1.0f, RED); + + DrawGrid(20, 1.0f); + + End3dMode(); + + DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE); + DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- +}
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