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authorRay San <[email protected]>2017-10-20 18:24:50 +0200
committerRay San <[email protected]>2017-10-20 18:24:50 +0200
commita29365ff2a4e597bf6cb046ea6d51bfa09e1df42 (patch)
treeccfdee66ea672a6094167ff0de67a30028302a91 /examples/web/models/models_heightmap.c
parent7447deed40f1deabee659155a30b2d6aa454dafd (diff)
downloadraylib.com-a29365ff2a4e597bf6cb046ea6d51bfa09e1df42.tar.gz
raylib.com-a29365ff2a4e597bf6cb046ea6d51bfa09e1df42.zip
Updated all web examples for raylib 1.8
Diffstat (limited to 'examples/web/models/models_heightmap.c')
-rw-r--r--examples/web/models/models_heightmap.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/web/models/models_heightmap.c b/examples/web/models/models_heightmap.c
index e9baa8b..e1937c4 100644
--- a/examples/web/models/models_heightmap.c
+++ b/examples/web/models/models_heightmap.c
@@ -47,8 +47,8 @@ int main()
texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
Mesh mesh = GenMeshHeightmap(image, (Vector3){ 16, 8, 16 }); // Generate heightmap mesh (RAM and VRAM)
- Model model = LoadModelFromMesh(mesh); // Load model from generated mesh
- model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
+ map = LoadModelFromMesh(mesh); // Load model from generated mesh
+ map.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM