diff options
| author | Ray <[email protected]> | 2017-10-20 14:09:09 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-10-20 14:09:09 +0200 |
| commit | 7447deed40f1deabee659155a30b2d6aa454dafd (patch) | |
| tree | b63cb5b7bc1d850eff4697b2d1d04478ab800ae9 /examples/web/models/models_mesh_generation.c | |
| parent | 1ad4b20e003468434b4e72317c26d04eb8f239ee (diff) | |
| download | raylib.com-7447deed40f1deabee659155a30b2d6aa454dafd.tar.gz raylib.com-7447deed40f1deabee659155a30b2d6aa454dafd.zip | |
Updated examples for web
Diffstat (limited to 'examples/web/models/models_mesh_generation.c')
| -rw-r--r-- | examples/web/models/models_mesh_generation.c | 144 |
1 files changed, 86 insertions, 58 deletions
diff --git a/examples/web/models/models_mesh_generation.c b/examples/web/models/models_mesh_generation.c index 7222215..8c2a41a 100644 --- a/examples/web/models/models_mesh_generation.c +++ b/examples/web/models/models_mesh_generation.c @@ -11,15 +11,40 @@ #include "raylib.h" -#define NUM_MODELS 7 // We generate 7 parametric 3d shapes +#if defined(PLATFORM_WEB) + #include <emscripten/emscripten.h> +#endif +#define NUM_MODELS 7 // We generate 7 parametric 3d shapes + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +int screenWidth = 800; +int screenHeight = 450; + +Model models[NUM_MODELS]; + +// Define the camera to look into our 3d world +Camera camera = {{ 5.0f, 5.0f, 5.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + +// Model drawing position +Vector3 position = { 0.0f, 0.0f, 0.0f }; + +int currentModel = 0; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Enry Point +//---------------------------------------------------------------------------------- int main() { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation"); // We generate a checked image for texturing @@ -39,70 +64,24 @@ int main() // Set checked texture as default diffuse component for all models material for (int i = 0; i < NUM_MODELS; i++) models[i].material.maps[MAP_DIFFUSE].texture = texture; - - // Define the camera to look into our 3d world - Camera camera = {{ 5.0f, 5.0f, 5.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; - - // Model drawing position - Vector3 position = { 0.0f, 0.0f, 0.0f }; - - int currentModel = 0; SetCameraMode(camera, CAMERA_ORBITAL); // Set a orbital camera mode - SetTargetFPS(60); // Set our game to run at 60 frames-per-second +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update internal camera and our camera - - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - currentModel = (currentModel + 1)%NUM_MODELS; // Cycle between the textures - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawModel(models[currentModel], position, 1.0f, WHITE); - - DrawGrid(10, 1.0); - - End3dMode(); - - DrawRectangle(30, 400, 310, 30, Fade(SKYBLUE, 0.5f)); - DrawRectangleLines(30, 400, 310, 30, Fade(DARKBLUE, 0.5f)); - DrawText("MOUSE LEFT BUTTON to CYCLE PROCEDURAL MODELS", 40, 410, 10, BLUE); - - switch(currentModel) - { - case 0: DrawText("PLANE", 680, 10, 20, DARKBLUE); break; - case 1: DrawText("CUBE", 680, 10, 20, DARKBLUE); break; - case 2: DrawText("SPHERE", 680, 10, 20, DARKBLUE); break; - case 3: DrawText("HEMISPHERE", 640, 10, 20, DARKBLUE); break; - case 4: DrawText("CYLINDER", 680, 10, 20, DARKBLUE); break; - case 5: DrawText("TORUS", 680, 10, 20, DARKBLUE); break; - case 6: DrawText("KNOT", 680, 10, 20, DARKBLUE); break; - default: break; - } - - EndDrawing(); - //---------------------------------------------------------------------------------- + UpdateDrawFrame(); } +#endif // De-Initialization - //-------------------------------------------------------------------------------------- - + //-------------------------------------------------------------------------------------- // Unload models data (GPU VRAM) for (int i = 0; i < NUM_MODELS; i++) UnloadModel(models[i]); @@ -110,4 +89,53 @@ int main() //-------------------------------------------------------------------------------------- return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera); // Update internal camera and our camera + + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + currentModel = (currentModel + 1)%NUM_MODELS; // Cycle between the textures + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawModel(models[currentModel], position, 1.0f, WHITE); + + DrawGrid(10, 1.0); + + End3dMode(); + + DrawRectangle(30, 400, 310, 30, Fade(SKYBLUE, 0.5f)); + DrawRectangleLines(30, 400, 310, 30, Fade(DARKBLUE, 0.5f)); + DrawText("MOUSE LEFT BUTTON to CYCLE PROCEDURAL MODELS", 40, 410, 10, BLUE); + + switch(currentModel) + { + case 0: DrawText("PLANE", 680, 10, 20, DARKBLUE); break; + case 1: DrawText("CUBE", 680, 10, 20, DARKBLUE); break; + case 2: DrawText("SPHERE", 680, 10, 20, DARKBLUE); break; + case 3: DrawText("HEMISPHERE", 640, 10, 20, DARKBLUE); break; + case 4: DrawText("CYLINDER", 680, 10, 20, DARKBLUE); break; + case 5: DrawText("TORUS", 680, 10, 20, DARKBLUE); break; + case 6: DrawText("KNOT", 680, 10, 20, DARKBLUE); break; + default: break; + } + + EndDrawing(); + //---------------------------------------------------------------------------------- }
\ No newline at end of file |
