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authorRay <[email protected]>2019-05-18 01:27:54 +0200
committerRay <[email protected]>2019-05-18 01:27:54 +0200
commit210d5ec72bbc4ba426b21f69e6f65b6d75923d05 (patch)
treec01f6e14d673504534602c7ae9609b3dff248806 /examples/web/models/models_obj_viewer.c
parent85b11a6baf64a2b4e02c81d4d47b15eb578dc074 (diff)
downloadraylib.com-210d5ec72bbc4ba426b21f69e6f65b6d75923d05.tar.gz
raylib.com-210d5ec72bbc4ba426b21f69e6f65b6d75923d05.zip
Update examples to raylib 2.5 -WIP-
Remove old examples
Diffstat (limited to 'examples/web/models/models_obj_viewer.c')
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diff --git a/examples/web/models/models_obj_viewer.c b/examples/web/models/models_obj_viewer.c
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+/*******************************************************************************************
+*
+* raylib [models] example - OBJ models viewer
+*
+* This example has been created using raylib 2.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include <string.h> // Required for: strcpy()
+
+#if defined(PLATFORM_WEB)
+ #include <emscripten/emscripten.h>
+#endif
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+const int screenWidth = 800;
+const int screenHeight = 450;
+
+// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+
+Camera camera = { 0 };
+
+Model model = { 0 };
+Texture2D texture = { 0 };
+
+Vector3 position = { 0.0f, 0.0f, 0.0f };
+BoundingBox bounds = { 0 };
+bool selected = false; // Selected object flag
+
+char objFilename[64] = "turret.obj";
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void); // Update and Draw one frame
+
+//----------------------------------------------------------------------------------
+// Program Main Entry Point
+//----------------------------------------------------------------------------------
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib example - obj viewer");
+
+ // Define the camera to look into our 3d world
+ camera = (Camera){{ 30.0f, 30.0f, 30.0f }, { 0.0f, 10.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
+
+ model = LoadModel("resources/models/turret.obj"); // Load default model obj
+ texture = LoadTexture("resources/models/turret_diffuse.png"); // Load default model texture
+ model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Bind texture to model
+
+ bounds = MeshBoundingBox(model.meshes[0]); // Set model bounds
+
+ SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
+
+#if defined(PLATFORM_WEB)
+ emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+#else
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ UpdateDrawFrame();
+ }
+#endif
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadModel(model); // Unload model
+
+ ClearDroppedFiles(); // Clear internal buffers
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void)
+{
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsFileDropped())
+ {
+ int count = 0;
+ char **droppedFiles = GetDroppedFiles(&count);
+
+ if (count == 1)
+ {
+ if (IsFileExtension(droppedFiles[0], ".obj"))
+ {
+ for (int i = 0; i < model.meshCount; i++) UnloadMesh(&model.meshes[i]);
+ model.meshes = LoadMeshes(droppedFiles[0], &model.meshCount);
+ bounds = MeshBoundingBox(model.meshes[0]);
+ }
+ else if (IsFileExtension(droppedFiles[0], ".png"))
+ {
+ UnloadTexture(texture);
+ texture = LoadTexture(droppedFiles[0]);
+ model.materials[0].maps[MAP_DIFFUSE].texture = texture;
+ }
+
+ strcpy(objFilename, GetFileName(droppedFiles[0]));
+ }
+
+ ClearDroppedFiles(); // Clear internal buffers
+ }
+
+ UpdateCamera(&camera);
+
+ // Select model on mouse click
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ // Check collision between ray and box
+ if (CheckCollisionRayBox(GetMouseRay(GetMousePosition(), camera), bounds)) selected = !selected;
+ else selected = false;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ BeginMode3D(camera);
+
+ DrawModel(model, position, 1.0f, WHITE); // Draw 3d model with texture
+
+ DrawGrid(20.0, 10.0); // Draw a grid
+
+ if (selected) DrawBoundingBox(bounds, GREEN);
+
+ EndMode3D();
+
+ DrawText("Free camera default controls:", 10, 20, 10, DARKGRAY);
+ DrawText("- Mouse Wheel to Zoom in-out", 20, 40, 10, GRAY);
+ DrawText("- Mouse Wheel Pressed to Pan", 20, 60, 10, GRAY);
+ DrawText("- Alt + Mouse Wheel Pressed to Rotate", 20, 80, 10, GRAY);
+ DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 20, 100, 10, GRAY);
+
+ DrawText("Drag & drop .obj/.png to load mesh/texture.", 10, GetScreenHeight() - 20, 10, DARKGRAY);
+ DrawText(FormatText("Current file: %s", objFilename), 250, GetScreenHeight() - 20, 10, GRAY);
+ if (selected) DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, GREEN);
+
+ DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+}