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authorRay <[email protected]>2021-06-28 12:15:08 +0200
committerRay <[email protected]>2021-06-28 12:15:08 +0200
commit790cbb4d0fbaffc71bf5439de40bb3e44b6658db (patch)
tree28da8cc6db8a0b95a26923a77aaad274f19ef2ca /examples/web/models/resources/shaders/glsl100/skybox.vs
parentbbdb33e603760bde9e4f936df876cc4130cabefc (diff)
downloadraylib.com-790cbb4d0fbaffc71bf5439de40bb3e44b6658db.tar.gz
raylib.com-790cbb4d0fbaffc71bf5439de40bb3e44b6658db.zip
Reviewed uniform names
Diffstat (limited to 'examples/web/models/resources/shaders/glsl100/skybox.vs')
-rw-r--r--examples/web/models/resources/shaders/glsl100/skybox.vs10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/web/models/resources/shaders/glsl100/skybox.vs b/examples/web/models/resources/shaders/glsl100/skybox.vs
index 0d00d54..e440ace 100644
--- a/examples/web/models/resources/shaders/glsl100/skybox.vs
+++ b/examples/web/models/resources/shaders/glsl100/skybox.vs
@@ -4,8 +4,8 @@
attribute vec3 vertexPosition;
// Input uniform values
-uniform mat4 projection;
-uniform mat4 view;
+uniform mat4 matProjection;
+uniform mat4 matView;
// Output vertex attributes (to fragment shader)
varying vec3 fragPosition;
@@ -16,9 +16,9 @@ void main()
fragPosition = vertexPosition;
// Remove translation from the view matrix
- mat4 rotView = mat4(mat3(view));
- vec4 clipPos = projection*rotView*vec4(vertexPosition, 1.0);
+ mat4 rotView = mat4(mat3(matView));
+ vec4 clipPos = matProjection*rotView*vec4(vertexPosition, 1.0);
// Calculate final vertex position
- gl_Position = clipPos.xyzw;
+ gl_Position = clipPos;
}