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| author | Ray <[email protected]> | 2020-10-05 20:11:54 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-10-05 20:11:54 +0200 |
| commit | 55b7b3e82e091906069bb60fa529239358de5f93 (patch) | |
| tree | 8f6f4e26edd6f5bb01978125d7616d866a29204e /examples/web/physics/physac.h | |
| parent | 0f62427a0c1ea747a6181a41aef496e389f46e7e (diff) | |
| download | raylib.com-55b7b3e82e091906069bb60fa529239358de5f93.tar.gz raylib.com-55b7b3e82e091906069bb60fa529239358de5f93.zip | |
Review "aggreagate initializations"
Diffstat (limited to 'examples/web/physics/physac.h')
| -rw-r--r-- | examples/web/physics/physac.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/web/physics/physac.h b/examples/web/physics/physac.h index 3fb832b..ed77a3c 100644 --- a/examples/web/physics/physac.h +++ b/examples/web/physics/physac.h @@ -391,8 +391,8 @@ PHYSACDEF PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float newBody->id = newId; newBody->enabled = true; newBody->position = pos; - newBody->velocity = (Vector2){ 0.0f }; - newBody->force = (Vector2){ 0.0f }; + newBody->velocity = (Vector2){ 0 }; + newBody->force = (Vector2){ 0 }; newBody->angularVelocity = 0.0f; newBody->torque = 0.0f; newBody->orient = 0.0f; |
