summaryrefslogtreecommitdiffhomepage
path: root/examples/web/physics
diff options
context:
space:
mode:
authorraysan5 <[email protected]>2020-12-24 13:26:30 +0100
committerraysan5 <[email protected]>2020-12-24 13:26:30 +0100
commit83ab2cb01746a869b625c9d84fbb4737146b73a9 (patch)
tree010b0794848d863916e5acb4f766ea9e7ecb6e90 /examples/web/physics
parentd11274dcfcb0f349fba16ab4b83d2b96bcac8d1a (diff)
downloadraylib.com-83ab2cb01746a869b625c9d84fbb4737146b73a9.tar.gz
raylib.com-83ab2cb01746a869b625c9d84fbb4737146b73a9.zip
Updated Web examples to raylib 3.5
Diffstat (limited to 'examples/web/physics')
-rw-r--r--examples/web/physics/physics_demo.c2
-rw-r--r--examples/web/physics/physics_friction.c2
-rw-r--r--examples/web/physics/physics_movement.c2
-rw-r--r--examples/web/physics/physics_restitution.c2
-rw-r--r--examples/web/physics/physics_shatter.c2
5 files changed, 5 insertions, 5 deletions
diff --git a/examples/web/physics/physics_demo.c b/examples/web/physics/physics_demo.c
index b3807f5..2004320 100644
--- a/examples/web/physics/physics_demo.c
+++ b/examples/web/physics/physics_demo.c
@@ -66,7 +66,7 @@ int main(void)
circle->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions)
#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+ emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
diff --git a/examples/web/physics/physics_friction.c b/examples/web/physics/physics_friction.c
index 78353e6..422c108 100644
--- a/examples/web/physics/physics_friction.c
+++ b/examples/web/physics/physics_friction.c
@@ -86,7 +86,7 @@ int main(void)
SetPhysicsBodyRotation(bodyB, 330*DEG2RAD);
#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+ emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
diff --git a/examples/web/physics/physics_movement.c b/examples/web/physics/physics_movement.c
index 6c90f24..250afca 100644
--- a/examples/web/physics/physics_movement.c
+++ b/examples/web/physics/physics_movement.c
@@ -78,7 +78,7 @@ int main(void)
#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+ emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
diff --git a/examples/web/physics/physics_restitution.c b/examples/web/physics/physics_restitution.c
index ccd1610..f5165d2 100644
--- a/examples/web/physics/physics_restitution.c
+++ b/examples/web/physics/physics_restitution.c
@@ -72,7 +72,7 @@ int main(void)
circleC->restitution = 1;
#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+ emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
diff --git a/examples/web/physics/physics_shatter.c b/examples/web/physics/physics_shatter.c
index cf4bd34..095f63d 100644
--- a/examples/web/physics/physics_shatter.c
+++ b/examples/web/physics/physics_shatter.c
@@ -61,7 +61,7 @@ int main(void)
body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+ emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------