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authorRay <[email protected]>2020-03-05 13:39:11 +0100
committerRay <[email protected]>2020-03-05 13:39:11 +0100
commitd323767d7903c6b5ac56e4a96e71a825c05a785e (patch)
treee930678eb56f97935f00c6506038defbf8b99572 /examples/web/shaders/shaders_basic_lighting.c
parentd80c0d839dd70a90df11913fd24cdbcbd6bf356e (diff)
downloadraylib.com-d323767d7903c6b5ac56e4a96e71a825c05a785e.tar.gz
raylib.com-d323767d7903c6b5ac56e4a96e71a825c05a785e.zip
Update shader examples to run on web
Diffstat (limited to 'examples/web/shaders/shaders_basic_lighting.c')
-rw-r--r--examples/web/shaders/shaders_basic_lighting.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/web/shaders/shaders_basic_lighting.c b/examples/web/shaders/shaders_basic_lighting.c
index 6428663..f0ea2dd 100644
--- a/examples/web/shaders/shaders_basic_lighting.c
+++ b/examples/web/shaders/shaders_basic_lighting.c
@@ -99,8 +99,8 @@ int main(void)
modelB.materials[0].maps[MAP_DIFFUSE].texture = texture;
modelC.materials[0].maps[MAP_DIFFUSE].texture = texture;
- shader = LoadShader(FormatText("resources/shaders/glsl%i/basic_lighting.vs", GLSL_VERSION),
- FormatText("resources/shaders/glsl%i/basic_lighting.fs", GLSL_VERSION));
+ shader = LoadShader(FormatText("resources/shaders/glsl%i/base_lighting.vs", GLSL_VERSION),
+ FormatText("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION));
// Get some shader loactions
shader.locs[LOC_MATRIX_MODEL] = GetShaderLocation(shader, "matModel");