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| author | Ray San <[email protected]> | 2017-11-03 20:01:48 +0100 |
|---|---|---|
| committer | Ray San <[email protected]> | 2017-11-03 20:01:48 +0100 |
| commit | d918334a2e1ce32961c0797a4b13fdd5b4ce5630 (patch) | |
| tree | 1f16feb32953200c2a47cf425352f1bba70ab99a /examples/web/shaders/shaders_custom_uniform.c | |
| parent | e4041e4eb8c55db0a37c8af575c7a98c17963a9a (diff) | |
| download | raylib.com-d918334a2e1ce32961c0797a4b13fdd5b4ce5630.tar.gz raylib.com-d918334a2e1ce32961c0797a4b13fdd5b4ce5630.zip | |
Updated to support Android platform
Diffstat (limited to 'examples/web/shaders/shaders_custom_uniform.c')
| -rw-r--r-- | examples/web/shaders/shaders_custom_uniform.c | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/examples/web/shaders/shaders_custom_uniform.c b/examples/web/shaders/shaders_custom_uniform.c index cfe38af..d660668 100644 --- a/examples/web/shaders/shaders_custom_uniform.c +++ b/examples/web/shaders/shaders_custom_uniform.c @@ -22,6 +22,10 @@ #include <emscripten/emscripten.h> #endif +#if defined(PLATFORM_ANDROID) + #include "android_native_app_glue.h" +#endif + //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- @@ -50,12 +54,20 @@ void UpdateDrawFrame(void); // Update and Draw one frame //---------------------------------------------------------------------------------- // Main Enry Point //---------------------------------------------------------------------------------- -int main() +#if defined(PLATFORM_ANDROID) +void android_main(struct android_app *app) +#else +int main(void) +#endif { // Initialization //-------------------------------------------------------------------------------------- SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available) +#if defined(PLATFORM_ANDROID) + InitWindow(screenWidth, screenHeight, app); +#else InitWindow(screenWidth, screenHeight, "raylib [shaders] example - custom uniform variable"); +#endif dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture |
