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| author | Ray San <[email protected]> | 2017-10-20 18:24:50 +0200 |
|---|---|---|
| committer | Ray San <[email protected]> | 2017-10-20 18:24:50 +0200 |
| commit | a29365ff2a4e597bf6cb046ea6d51bfa09e1df42 (patch) | |
| tree | ccfdee66ea672a6094167ff0de67a30028302a91 /examples/web/shaders/shaders_custom_uniform.data | |
| parent | 7447deed40f1deabee659155a30b2d6aa454dafd (diff) | |
| download | raylib.com-a29365ff2a4e597bf6cb046ea6d51bfa09e1df42.tar.gz raylib.com-a29365ff2a4e597bf6cb046ea6d51bfa09e1df42.zip | |
Updated all web examples for raylib 1.8
Diffstat (limited to 'examples/web/shaders/shaders_custom_uniform.data')
| -rw-r--r-- | examples/web/shaders/shaders_custom_uniform.data | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/examples/web/shaders/shaders_custom_uniform.data b/examples/web/shaders/shaders_custom_uniform.data index 6a4dab6..3aaa405 100644 --- a/examples/web/shaders/shaders_custom_uniform.data +++ b/examples/web/shaders/shaders_custom_uniform.data @@ -60426,8 +60426,9 @@ uniform vec4 colDiffuse; // NOTE: Add here your custom variables
-const float renderWidth = 800.0; // HARDCODED for example!
-const float renderHeight = 480.0; // Use uniforms instead...
+// NOTE: Render size values should be passed from code
+const float renderWidth = 800;
+const float renderHeight = 450;
float radius = 250.0;
float angle = 0.8;
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