diff options
| author | Ray <[email protected]> | 2021-03-12 18:05:09 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-12 18:05:09 +0100 |
| commit | 421c4e4cd85310bef3a8f79f89d23e3a1eac9668 (patch) | |
| tree | a49167a3f2c2ae7558c9a3a94696bc187ffbc824 /examples/web/shaders/shaders_fog.c | |
| parent | cc62fcccc630fdc4badcad8381d5bb43eb71fa1f (diff) | |
| download | raylib.com-421c4e4cd85310bef3a8f79f89d23e3a1eac9668.tar.gz raylib.com-421c4e4cd85310bef3a8f79f89d23e3a1eac9668.zip | |
Renamed FormatText() -> TextFormat()
Diffstat (limited to 'examples/web/shaders/shaders_fog.c')
| -rw-r--r-- | examples/web/shaders/shaders_fog.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/web/shaders/shaders_fog.c b/examples/web/shaders/shaders_fog.c index a84075f..859b4e2 100644 --- a/examples/web/shaders/shaders_fog.c +++ b/examples/web/shaders/shaders_fog.c @@ -99,8 +99,8 @@ int main(void) modelC.materials[0].maps[MAP_DIFFUSE].texture = texture; // Load shader and set up some uniforms - shader = LoadShader(FormatText("resources/shaders/glsl%i/base_lighting.vs", GLSL_VERSION), - FormatText("resources/shaders/glsl%i/fog.fs", GLSL_VERSION)); + shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting.vs", GLSL_VERSION), + TextFormat("resources/shaders/glsl%i/fog.fs", GLSL_VERSION)); shader.locs[LOC_MATRIX_MODEL] = GetShaderLocation(shader, "matModel"); shader.locs[LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos"); |
