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| author | Ray <[email protected]> | 2021-03-14 13:10:05 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-14 13:10:05 +0100 |
| commit | 06c815f05810fb2a72356d19f9cac218ca977892 (patch) | |
| tree | b8e08779a8374cb641c5246c55475f88e263704a /examples/web/shaders/shaders_hot_reloading.c | |
| parent | 421c4e4cd85310bef3a8f79f89d23e3a1eac9668 (diff) | |
| download | raylib.com-06c815f05810fb2a72356d19f9cac218ca977892.tar.gz raylib.com-06c815f05810fb2a72356d19f9cac218ca977892.zip | |
Updated examples after enum values rename
Diffstat (limited to 'examples/web/shaders/shaders_hot_reloading.c')
| -rw-r--r-- | examples/web/shaders/shaders_hot_reloading.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/web/shaders/shaders_hot_reloading.c b/examples/web/shaders/shaders_hot_reloading.c index fb645c8..ef101b4 100644 --- a/examples/web/shaders/shaders_hot_reloading.c +++ b/examples/web/shaders/shaders_hot_reloading.c @@ -44,7 +44,7 @@ int main(void) int timeLoc = GetShaderLocation(shader, "time"); float resolution[2] = { (float)screenWidth, (float)screenHeight }; - SetShaderValue(shader, resolutionLoc, resolution, UNIFORM_VEC2); + SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2); float totalTime = 0.0f; bool shaderAutoReloading = false; @@ -62,8 +62,8 @@ int main(void) float mousePos[2] = { mouse.x, mouse.y }; // Set shader required uniform values - SetShaderValue(shader, timeLoc, &totalTime, UNIFORM_FLOAT); - SetShaderValue(shader, mouseLoc, mousePos, UNIFORM_VEC2); + SetShaderValue(shader, timeLoc, &totalTime, SHADER_UNIFORM_FLOAT); + SetShaderValue(shader, mouseLoc, mousePos, SHADER_UNIFORM_VEC2); // Hot shader reloading if (shaderAutoReloading || (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) @@ -87,7 +87,7 @@ int main(void) timeLoc = GetShaderLocation(shader, "time"); // Reset required uniforms - SetShaderValue(shader, resolutionLoc, resolution, UNIFORM_VEC2); + SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2); } fragShaderFileModTime = currentFragShaderModTime; |
