summaryrefslogtreecommitdiffhomepage
path: root/examples/web/shaders/shaders_hot_reloading.c
diff options
context:
space:
mode:
authorRay <[email protected]>2021-03-14 13:10:05 +0100
committerRay <[email protected]>2021-03-14 13:10:05 +0100
commit06c815f05810fb2a72356d19f9cac218ca977892 (patch)
treeb8e08779a8374cb641c5246c55475f88e263704a /examples/web/shaders/shaders_hot_reloading.c
parent421c4e4cd85310bef3a8f79f89d23e3a1eac9668 (diff)
downloadraylib.com-06c815f05810fb2a72356d19f9cac218ca977892.tar.gz
raylib.com-06c815f05810fb2a72356d19f9cac218ca977892.zip
Updated examples after enum values rename
Diffstat (limited to 'examples/web/shaders/shaders_hot_reloading.c')
-rw-r--r--examples/web/shaders/shaders_hot_reloading.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/web/shaders/shaders_hot_reloading.c b/examples/web/shaders/shaders_hot_reloading.c
index fb645c8..ef101b4 100644
--- a/examples/web/shaders/shaders_hot_reloading.c
+++ b/examples/web/shaders/shaders_hot_reloading.c
@@ -44,7 +44,7 @@ int main(void)
int timeLoc = GetShaderLocation(shader, "time");
float resolution[2] = { (float)screenWidth, (float)screenHeight };
- SetShaderValue(shader, resolutionLoc, resolution, UNIFORM_VEC2);
+ SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2);
float totalTime = 0.0f;
bool shaderAutoReloading = false;
@@ -62,8 +62,8 @@ int main(void)
float mousePos[2] = { mouse.x, mouse.y };
// Set shader required uniform values
- SetShaderValue(shader, timeLoc, &totalTime, UNIFORM_FLOAT);
- SetShaderValue(shader, mouseLoc, mousePos, UNIFORM_VEC2);
+ SetShaderValue(shader, timeLoc, &totalTime, SHADER_UNIFORM_FLOAT);
+ SetShaderValue(shader, mouseLoc, mousePos, SHADER_UNIFORM_VEC2);
// Hot shader reloading
if (shaderAutoReloading || (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
@@ -87,7 +87,7 @@ int main(void)
timeLoc = GetShaderLocation(shader, "time");
// Reset required uniforms
- SetShaderValue(shader, resolutionLoc, resolution, UNIFORM_VEC2);
+ SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2);
}
fragShaderFileModTime = currentFragShaderModTime;