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| author | Ray <[email protected]> | 2021-03-12 18:05:09 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-12 18:05:09 +0100 |
| commit | 421c4e4cd85310bef3a8f79f89d23e3a1eac9668 (patch) | |
| tree | a49167a3f2c2ae7558c9a3a94696bc187ffbc824 /examples/web/shaders/shaders_julia_set.c | |
| parent | cc62fcccc630fdc4badcad8381d5bb43eb71fa1f (diff) | |
| download | raylib.com-421c4e4cd85310bef3a8f79f89d23e3a1eac9668.tar.gz raylib.com-421c4e4cd85310bef3a8f79f89d23e3a1eac9668.zip | |
Renamed FormatText() -> TextFormat()
Diffstat (limited to 'examples/web/shaders/shaders_julia_set.c')
| -rw-r--r-- | examples/web/shaders/shaders_julia_set.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/web/shaders/shaders_julia_set.c b/examples/web/shaders/shaders_julia_set.c index d598c0c..4922675 100644 --- a/examples/web/shaders/shaders_julia_set.c +++ b/examples/web/shaders/shaders_julia_set.c @@ -80,7 +80,7 @@ int main(void) // Load julia set shader // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader - shader = LoadShader(0, FormatText("resources/shaders/glsl%i/julia_set.fs", GLSL_VERSION)); + shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/julia_set.fs", GLSL_VERSION)); // c constant to use in z^2 + c c[0] = POINTS_OF_INTEREST[0][0]; |
