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| author | Ray <[email protected]> | 2021-03-14 13:10:05 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-14 13:10:05 +0100 |
| commit | 06c815f05810fb2a72356d19f9cac218ca977892 (patch) | |
| tree | b8e08779a8374cb641c5246c55475f88e263704a /examples/web/shaders/shaders_model_shader.c | |
| parent | 421c4e4cd85310bef3a8f79f89d23e3a1eac9668 (diff) | |
| download | raylib.com-06c815f05810fb2a72356d19f9cac218ca977892.tar.gz raylib.com-06c815f05810fb2a72356d19f9cac218ca977892.zip | |
Updated examples after enum values rename
Diffstat (limited to 'examples/web/shaders/shaders_model_shader.c')
| -rw-r--r-- | examples/web/shaders/shaders_model_shader.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/web/shaders/shaders_model_shader.c b/examples/web/shaders/shaders_model_shader.c index cc2ebaf..18abea5 100644 --- a/examples/web/shaders/shaders_model_shader.c +++ b/examples/web/shaders/shaders_model_shader.c @@ -72,7 +72,7 @@ int main(void) shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/grayscale.fs", GLSL_VERSION)); model.materials[0].shader = shader; // Set shader effect to 3d model - model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Bind texture to model + model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Bind texture to model // Setup orbital camera SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode |
