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authorRay <[email protected]>2019-05-20 16:40:30 +0200
committerRay <[email protected]>2019-05-20 16:40:30 +0200
commit3d7d174c70b2d00fd879ade64c5085d4ff34d4aa (patch)
tree3b690948f186f855aa2ee8bab312b3ca28a56200 /examples/web/shaders/shaders_model_shader.c
parent0b56b996bd053ec875c229e9793f7806b666839c (diff)
downloadraylib.com-3d7d174c70b2d00fd879ade64c5085d4ff34d4aa.tar.gz
raylib.com-3d7d174c70b2d00fd879ade64c5085d4ff34d4aa.zip
Review and recompile ALL examples
Diffstat (limited to 'examples/web/shaders/shaders_model_shader.c')
-rw-r--r--examples/web/shaders/shaders_model_shader.c54
1 files changed, 34 insertions, 20 deletions
diff --git a/examples/web/shaders/shaders_model_shader.c b/examples/web/shaders/shaders_model_shader.c
index 8e2d469..3f21205 100644
--- a/examples/web/shaders/shaders_model_shader.c
+++ b/examples/web/shaders/shaders_model_shader.c
@@ -22,18 +22,24 @@
#include <emscripten/emscripten.h>
#endif
+#if defined(PLATFORM_DESKTOP)
+ #define GLSL_VERSION 330
+#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+ #define GLSL_VERSION 100
+#endif
+
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-int screenWidth = 800;
-int screenHeight = 450;
+const int screenWidth = 800;
+const int screenHeight = 450;
// Define the camera to look into our 3d world
-Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
+Camera camera = { 0 };
-Model dwarf; // OBJ model
-Texture2D texture; // Model texture
-Shader shader; // Postpro shader
+Model model = { 0 }; // OBJ model
+Texture2D texture = { 0 }; // Model texture
+Shader shader = { 0 }; // Postpro shader
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
@@ -43,7 +49,7 @@ Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
-// Main Enry Point
+// Program Main Entry Point
//----------------------------------------------------------------------------------
int main(void)
{
@@ -52,13 +58,21 @@ int main(void)
SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available)
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - model shader");
- dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
- texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
- shader = LoadShader("resources/shaders/glsl100/base.vs",
- "resources/shaders/glsl100/grayscale.fs"); // Load model shader
+ // Define the camera to look into our 3d world
+ camera.position = (Vector3){ 4.0f, 4.0f, 4.0f };
+ camera.target = (Vector3){ 0.0f, 1.0f, -1.0f };
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
+ camera.fovy = 45.0f;
+ camera.type = CAMERA_PERSPECTIVE;
+ model = LoadModel("resources/models/watermill.obj"); // Load OBJ model
+ texture = LoadTexture("resources/models/watermill_diffuse.png"); // Load model texture
+
+ // Load shader for model
+ // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
+ shader = LoadShader(0, FormatText("resources/shaders/glsl%i/grayscale.fs", GLSL_VERSION));
- dwarf.material.shader = shader; // Set shader effect to 3d model
- dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Bind texture to model
+ model.materials[0].shader = shader; // Set shader effect to 3d model
+ model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Bind texture to model
// Setup orbital camera
SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
@@ -68,7 +82,7 @@ int main(void)
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@@ -80,7 +94,7 @@ int main(void)
//--------------------------------------------------------------------------------------
UnloadShader(shader); // Unload shader
UnloadTexture(texture); // Unload texture
- UnloadModel(dwarf); // Unload model
+ UnloadModel(model); // Unload model
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
@@ -104,15 +118,15 @@ void UpdateDrawFrame(void)
ClearBackground(RAYWHITE);
- Begin3dMode(camera);
+ BeginMode3D(camera);
- DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
+ DrawModel(model, position, 0.2f, WHITE); // Draw 3d model with texture
DrawGrid(10, 1.0f); // Draw a grid
- End3dMode();
-
- DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
+ EndMode3D();
+
+ DrawText("(c) Watermill 3D model by Alberto Cano", screenWidth - 210, screenHeight - 20, 10, GRAY);
DrawFPS(10, 10);