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| author | raysan5 <[email protected]> | 2017-07-24 19:45:46 +0200 |
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| committer | raysan5 <[email protected]> | 2017-07-24 19:45:46 +0200 |
| commit | 46ad8ae6eefc76a2e1f0ce88cdef2b919bb2d936 (patch) | |
| tree | fae44589bea3de03639b0ce88d0adc29044ed062 /examples/web/shaders/shaders_model_shader.c | |
| download | raylib.com-46ad8ae6eefc76a2e1f0ce88cdef2b919bb2d936.tar.gz raylib.com-46ad8ae6eefc76a2e1f0ce88cdef2b919bb2d936.zip | |
Added webpage
Moved from @raysan5/raylib/docs
Diffstat (limited to 'examples/web/shaders/shaders_model_shader.c')
| -rw-r--r-- | examples/web/shaders/shaders_model_shader.c | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/examples/web/shaders/shaders_model_shader.c b/examples/web/shaders/shaders_model_shader.c new file mode 100644 index 0000000..e6e6f43 --- /dev/null +++ b/examples/web/shaders/shaders_model_shader.c @@ -0,0 +1,121 @@ +/******************************************************************************************* +* +* raylib [shaders] example - Apply a shader to a 3d model (adapted for HTML5 platform) +* +* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, +* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. +* +* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example +* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders +* raylib comes with shaders ready for both versions, check raylib/shaders install folder +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_WEB) + #include <emscripten/emscripten.h> +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +int screenWidth = 800; +int screenHeight = 450; + +// Define the camera to look into our 3d world +Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + +Model dwarf; // OBJ model +Texture2D texture; // Model texture +Shader shader; // Postpro shader + +Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Enry Point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available) + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - model shader"); + + dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model + texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture + shader = LoadShader("resources/shaders/glsl100/base.vs", + "resources/shaders/glsl100/grayscale.fs"); // Load model shader + + dwarf.material.shader = shader; // Set shader effect to 3d model + dwarf.material.texDiffuse = texture; // Bind texture to model + + // Setup orbital camera + SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + UpdateDrawFrame(); + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadShader(shader); // Unload shader + UnloadTexture(texture); // Unload texture + UnloadModel(dwarf); // Unload model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera); // Update internal camera and our camera + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture + + DrawGrid(10, 1.0f); // Draw a grid + + End3dMode(); + + DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- +}
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