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authorRay San <[email protected]>2017-10-20 18:24:50 +0200
committerRay San <[email protected]>2017-10-20 18:24:50 +0200
commita29365ff2a4e597bf6cb046ea6d51bfa09e1df42 (patch)
treeccfdee66ea672a6094167ff0de67a30028302a91 /examples/web/shaders/shaders_model_shader.c
parent7447deed40f1deabee659155a30b2d6aa454dafd (diff)
downloadraylib.com-a29365ff2a4e597bf6cb046ea6d51bfa09e1df42.tar.gz
raylib.com-a29365ff2a4e597bf6cb046ea6d51bfa09e1df42.zip
Updated all web examples for raylib 1.8
Diffstat (limited to 'examples/web/shaders/shaders_model_shader.c')
-rw-r--r--examples/web/shaders/shaders_model_shader.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/web/shaders/shaders_model_shader.c b/examples/web/shaders/shaders_model_shader.c
index e6e6f43..6c224c5 100644
--- a/examples/web/shaders/shaders_model_shader.c
+++ b/examples/web/shaders/shaders_model_shader.c
@@ -57,8 +57,8 @@ int main()
shader = LoadShader("resources/shaders/glsl100/base.vs",
"resources/shaders/glsl100/grayscale.fs"); // Load model shader
- dwarf.material.shader = shader; // Set shader effect to 3d model
- dwarf.material.texDiffuse = texture; // Bind texture to model
+ dwarf.material.shader = shader; // Set shader effect to 3d model
+ dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Bind texture to model
// Setup orbital camera
SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode