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| author | raysan5 <[email protected]> | 2021-10-17 21:02:18 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-10-17 21:02:18 +0200 |
| commit | 35e67da08e3d214589968c19b4b2fb31d8e566cc (patch) | |
| tree | 5054bcea5f6df754f467590101789b17dd9d9944 /examples/web/shaders/shaders_multi_sample2d.data | |
| parent | b2228039039afc05c41edd12103123f2a36c8080 (diff) | |
| download | raylib.com-35e67da08e3d214589968c19b4b2fb31d8e566cc.tar.gz raylib.com-35e67da08e3d214589968c19b4b2fb31d8e566cc.zip | |
UPDATED: examples to raylib 4.0
Some new examples added
Diffstat (limited to 'examples/web/shaders/shaders_multi_sample2d.data')
| -rw-r--r-- | examples/web/shaders/shaders_multi_sample2d.data | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/examples/web/shaders/shaders_multi_sample2d.data b/examples/web/shaders/shaders_multi_sample2d.data deleted file mode 100644 index 4bda619..0000000 --- a/examples/web/shaders/shaders_multi_sample2d.data +++ /dev/null @@ -1,26 +0,0 @@ -#version 100 - -precision mediump float; - -// Input vertex attributes (from vertex shader) -varying vec2 fragTexCoord; -varying vec4 fragColor; - -// Input uniform values -uniform sampler2D texture0; -uniform sampler2D texture1; -uniform vec4 colDiffuse; - -uniform float divider; - -void main() -{ - // Texel color fetching from texture sampler - vec4 texelColor0 = texture2D(texture0, fragTexCoord); - vec4 texelColor1 = texture2D(texture1, fragTexCoord); - - float x = fract(fragTexCoord.s); - float final = smoothstep(divider - 0.1, divider + 0.1, x); - - gl_FragColor = mix(texelColor0, texelColor1, final); -}
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