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authorraysan5 <[email protected]>2021-10-17 21:02:18 +0200
committerraysan5 <[email protected]>2021-10-17 21:02:18 +0200
commit35e67da08e3d214589968c19b4b2fb31d8e566cc (patch)
tree5054bcea5f6df754f467590101789b17dd9d9944 /examples/web/shaders/shaders_multi_sample2d.data
parentb2228039039afc05c41edd12103123f2a36c8080 (diff)
downloadraylib.com-35e67da08e3d214589968c19b4b2fb31d8e566cc.tar.gz
raylib.com-35e67da08e3d214589968c19b4b2fb31d8e566cc.zip
UPDATED: examples to raylib 4.0
Some new examples added
Diffstat (limited to 'examples/web/shaders/shaders_multi_sample2d.data')
-rw-r--r--examples/web/shaders/shaders_multi_sample2d.data26
1 files changed, 0 insertions, 26 deletions
diff --git a/examples/web/shaders/shaders_multi_sample2d.data b/examples/web/shaders/shaders_multi_sample2d.data
deleted file mode 100644
index 4bda619..0000000
--- a/examples/web/shaders/shaders_multi_sample2d.data
+++ /dev/null
@@ -1,26 +0,0 @@
-#version 100
-
-precision mediump float;
-
-// Input vertex attributes (from vertex shader)
-varying vec2 fragTexCoord;
-varying vec4 fragColor;
-
-// Input uniform values
-uniform sampler2D texture0;
-uniform sampler2D texture1;
-uniform vec4 colDiffuse;
-
-uniform float divider;
-
-void main()
-{
- // Texel color fetching from texture sampler
- vec4 texelColor0 = texture2D(texture0, fragTexCoord);
- vec4 texelColor1 = texture2D(texture1, fragTexCoord);
-
- float x = fract(fragTexCoord.s);
- float final = smoothstep(divider - 0.1, divider + 0.1, x);
-
- gl_FragColor = mix(texelColor0, texelColor1, final);
-} \ No newline at end of file