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| author | raysan5 <[email protected]> | 2020-12-24 13:26:30 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-12-24 13:26:30 +0100 |
| commit | 83ab2cb01746a869b625c9d84fbb4737146b73a9 (patch) | |
| tree | 010b0794848d863916e5acb4f766ea9e7ecb6e90 /examples/web/shaders/shaders_multi_sample2d.data | |
| parent | d11274dcfcb0f349fba16ab4b83d2b96bcac8d1a (diff) | |
| download | raylib.com-83ab2cb01746a869b625c9d84fbb4737146b73a9.tar.gz raylib.com-83ab2cb01746a869b625c9d84fbb4737146b73a9.zip | |
Updated Web examples to raylib 3.5
Diffstat (limited to 'examples/web/shaders/shaders_multi_sample2d.data')
| -rw-r--r-- | examples/web/shaders/shaders_multi_sample2d.data | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/examples/web/shaders/shaders_multi_sample2d.data b/examples/web/shaders/shaders_multi_sample2d.data new file mode 100644 index 0000000..0074e6a --- /dev/null +++ b/examples/web/shaders/shaders_multi_sample2d.data @@ -0,0 +1,24 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform sampler2D texture1; +uniform vec4 colDiffuse; + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor0 = texture2D(texture0, fragTexCoord); + vec4 texelColor1 = texture2D(texture1, fragTexCoord); + + float x = fract(fragTexCoord.s); + float out = smoothstep(0.4, 0.6, x); + + gl_FragColor = mix(texelColor0, texelColor1, out); +}
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