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authorRay <[email protected]>2019-05-18 01:27:54 +0200
committerRay <[email protected]>2019-05-18 01:27:54 +0200
commit210d5ec72bbc4ba426b21f69e6f65b6d75923d05 (patch)
treec01f6e14d673504534602c7ae9609b3dff248806 /examples/web/shaders/shaders_postprocessing.c
parent85b11a6baf64a2b4e02c81d4d47b15eb578dc074 (diff)
downloadraylib.com-210d5ec72bbc4ba426b21f69e6f65b6d75923d05.tar.gz
raylib.com-210d5ec72bbc4ba426b21f69e6f65b6d75923d05.zip
Update examples to raylib 2.5 -WIP-
Remove old examples
Diffstat (limited to 'examples/web/shaders/shaders_postprocessing.c')
-rw-r--r--examples/web/shaders/shaders_postprocessing.c12
1 files changed, 0 insertions, 12 deletions
diff --git a/examples/web/shaders/shaders_postprocessing.c b/examples/web/shaders/shaders_postprocessing.c
index 67207a0..5b5aec2 100644
--- a/examples/web/shaders/shaders_postprocessing.c
+++ b/examples/web/shaders/shaders_postprocessing.c
@@ -22,10 +22,6 @@
#include <emscripten/emscripten.h>
#endif
-#if defined(PLATFORM_ANDROID)
- #include "android_native_app_glue.h"
-#endif
-
#if defined(PLATFORM_DESKTOP)
#define GLSL_VERSION 330
#define DEFAULT_VERTEX_SHADER "resources/shaders/glsl330/base.vs"
@@ -95,20 +91,12 @@ void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
// Main Enry Point
//----------------------------------------------------------------------------------
-#if defined(PLATFORM_ANDROID)
-void android_main(struct android_app *app)
-#else
int main(void)
-#endif
{
// Initialization
//--------------------------------------------------------------------------------------
SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available)
-#if defined(PLATFORM_ANDROID)
- InitWindow(screenWidth, screenHeight, app);
-#else
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - postprocessing shader");
-#endif
dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture