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authorRay San <[email protected]>2017-10-20 18:24:50 +0200
committerRay San <[email protected]>2017-10-20 18:24:50 +0200
commita29365ff2a4e597bf6cb046ea6d51bfa09e1df42 (patch)
treeccfdee66ea672a6094167ff0de67a30028302a91 /examples/web/shaders/shaders_postprocessing.data
parent7447deed40f1deabee659155a30b2d6aa454dafd (diff)
downloadraylib.com-a29365ff2a4e597bf6cb046ea6d51bfa09e1df42.tar.gz
raylib.com-a29365ff2a4e597bf6cb046ea6d51bfa09e1df42.zip
Updated all web examples for raylib 1.8
Diffstat (limited to 'examples/web/shaders/shaders_postprocessing.data')
-rw-r--r--examples/web/shaders/shaders_postprocessing.data4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/web/shaders/shaders_postprocessing.data b/examples/web/shaders/shaders_postprocessing.data
index a0ed447..cfd99db 100644
--- a/examples/web/shaders/shaders_postprocessing.data
+++ b/examples/web/shaders/shaders_postprocessing.data
@@ -60782,8 +60782,8 @@ uniform vec4 colDiffuse;
const float renderWidth = 800.0;
const float renderHeight = 450.0;
-const float pixelWidth = 5.0;
-const float pixelHeight = 5.0;
+float pixelWidth = 5.0;
+float pixelHeight = 5.0;
void main()
{