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| author | Ray San <[email protected]> | 2017-10-20 18:24:50 +0200 |
|---|---|---|
| committer | Ray San <[email protected]> | 2017-10-20 18:24:50 +0200 |
| commit | a29365ff2a4e597bf6cb046ea6d51bfa09e1df42 (patch) | |
| tree | ccfdee66ea672a6094167ff0de67a30028302a91 /examples/web/shaders/shaders_postprocessing.data | |
| parent | 7447deed40f1deabee659155a30b2d6aa454dafd (diff) | |
| download | raylib.com-a29365ff2a4e597bf6cb046ea6d51bfa09e1df42.tar.gz raylib.com-a29365ff2a4e597bf6cb046ea6d51bfa09e1df42.zip | |
Updated all web examples for raylib 1.8
Diffstat (limited to 'examples/web/shaders/shaders_postprocessing.data')
| -rw-r--r-- | examples/web/shaders/shaders_postprocessing.data | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/web/shaders/shaders_postprocessing.data b/examples/web/shaders/shaders_postprocessing.data index a0ed447..cfd99db 100644 --- a/examples/web/shaders/shaders_postprocessing.data +++ b/examples/web/shaders/shaders_postprocessing.data @@ -60782,8 +60782,8 @@ uniform vec4 colDiffuse; const float renderWidth = 800.0;
const float renderHeight = 450.0;
-const float pixelWidth = 5.0;
-const float pixelHeight = 5.0;
+float pixelWidth = 5.0;
+float pixelHeight = 5.0;
void main()
{
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