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authorRay <[email protected]>2021-03-12 18:05:09 +0100
committerRay <[email protected]>2021-03-12 18:05:09 +0100
commit421c4e4cd85310bef3a8f79f89d23e3a1eac9668 (patch)
treea49167a3f2c2ae7558c9a3a94696bc187ffbc824 /examples/web/shaders/shaders_raymarching.c
parentcc62fcccc630fdc4badcad8381d5bb43eb71fa1f (diff)
downloadraylib.com-421c4e4cd85310bef3a8f79f89d23e3a1eac9668.tar.gz
raylib.com-421c4e4cd85310bef3a8f79f89d23e3a1eac9668.zip
Renamed FormatText() -> TextFormat()
Diffstat (limited to 'examples/web/shaders/shaders_raymarching.c')
-rw-r--r--examples/web/shaders/shaders_raymarching.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/web/shaders/shaders_raymarching.c b/examples/web/shaders/shaders_raymarching.c
index 1e35f31..3d61fd9 100644
--- a/examples/web/shaders/shaders_raymarching.c
+++ b/examples/web/shaders/shaders_raymarching.c
@@ -75,7 +75,7 @@ int main(void)
// Load raymarching shader
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
- shader = LoadShader(0, FormatText("resources/shaders/glsl%i/raymarching.fs", GLSL_VERSION));
+ shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/raymarching.fs", GLSL_VERSION));
// Get shader locations for required uniforms
viewEyeLoc = GetShaderLocation(shader, "viewEye");