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| author | raysan5 <[email protected]> | 2020-12-24 13:26:30 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-12-24 13:26:30 +0100 |
| commit | 83ab2cb01746a869b625c9d84fbb4737146b73a9 (patch) | |
| tree | 010b0794848d863916e5acb4f766ea9e7ecb6e90 /examples/web/shaders/shaders_raymarching.data | |
| parent | d11274dcfcb0f349fba16ab4b83d2b96bcac8d1a (diff) | |
| download | raylib.com-83ab2cb01746a869b625c9d84fbb4737146b73a9.tar.gz raylib.com-83ab2cb01746a869b625c9d84fbb4737146b73a9.zip | |
Updated Web examples to raylib 3.5
Diffstat (limited to 'examples/web/shaders/shaders_raymarching.data')
| -rw-r--r-- | examples/web/shaders/shaders_raymarching.data | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/examples/web/shaders/shaders_raymarching.data b/examples/web/shaders/shaders_raymarching.data index 4ae7129..c823e01 100644 --- a/examples/web/shaders/shaders_raymarching.data +++ b/examples/web/shaders/shaders_raymarching.data @@ -8,8 +8,6 @@ varying vec4 fragColor; uniform vec3 viewEye; uniform vec3 viewCenter; -uniform vec3 viewUp; -uniform float deltaTime; uniform float runTime; uniform vec2 resolution; @@ -428,4 +426,4 @@ void main() #endif gl_FragColor = vec4( tot, 1.0 ); -}
\ No newline at end of file +} |
