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authorraysan5 <[email protected]>2020-12-24 13:26:30 +0100
committerraysan5 <[email protected]>2020-12-24 13:26:30 +0100
commit83ab2cb01746a869b625c9d84fbb4737146b73a9 (patch)
tree010b0794848d863916e5acb4f766ea9e7ecb6e90 /examples/web/shaders/shaders_raymarching.data
parentd11274dcfcb0f349fba16ab4b83d2b96bcac8d1a (diff)
downloadraylib.com-83ab2cb01746a869b625c9d84fbb4737146b73a9.tar.gz
raylib.com-83ab2cb01746a869b625c9d84fbb4737146b73a9.zip
Updated Web examples to raylib 3.5
Diffstat (limited to 'examples/web/shaders/shaders_raymarching.data')
-rw-r--r--examples/web/shaders/shaders_raymarching.data4
1 files changed, 1 insertions, 3 deletions
diff --git a/examples/web/shaders/shaders_raymarching.data b/examples/web/shaders/shaders_raymarching.data
index 4ae7129..c823e01 100644
--- a/examples/web/shaders/shaders_raymarching.data
+++ b/examples/web/shaders/shaders_raymarching.data
@@ -8,8 +8,6 @@ varying vec4 fragColor;
uniform vec3 viewEye;
uniform vec3 viewCenter;
-uniform vec3 viewUp;
-uniform float deltaTime;
uniform float runTime;
uniform vec2 resolution;
@@ -428,4 +426,4 @@ void main()
#endif
gl_FragColor = vec4( tot, 1.0 );
-} \ No newline at end of file
+}