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| author | Ray <[email protected]> | 2021-03-19 22:40:17 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-19 22:40:17 +0100 |
| commit | aad3ceff145724815da44195b73d45ebb6e960ae (patch) | |
| tree | faab64a6d4fe1c16380fa9b961286eced59caa61 /examples/web/shaders/shaders_rlgl_mesh_instanced.c | |
| parent | e70fc278cf5450a906405b7bf55eb3f4ae7c026d (diff) | |
| download | raylib.com-aad3ceff145724815da44195b73d45ebb6e960ae.tar.gz raylib.com-aad3ceff145724815da44195b73d45ebb6e960ae.zip | |
REVIEWED some examples
Diffstat (limited to 'examples/web/shaders/shaders_rlgl_mesh_instanced.c')
| -rw-r--r-- | examples/web/shaders/shaders_rlgl_mesh_instanced.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/web/shaders/shaders_rlgl_mesh_instanced.c b/examples/web/shaders/shaders_rlgl_mesh_instanced.c index a42882b..b4105d1 100644 --- a/examples/web/shaders/shaders_rlgl_mesh_instanced.c +++ b/examples/web/shaders/shaders_rlgl_mesh_instanced.c @@ -77,7 +77,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; camera.fovy = 45.0f; - camera.type = CAMERA_PERSPECTIVE; + camera.projection = CAMERA_PERSPECTIVE; cube = GenMeshCube(1.0f, 1.0f, 1.0f); |
