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authorRay <[email protected]>2021-03-17 14:19:18 +0100
committerRay <[email protected]>2021-03-17 14:19:18 +0100
commiteaf815c1c0e753dfd04ca030605f5f6da9d6542f (patch)
treeb29892e1d4d2800117813e7ccd768445802d43d3 /examples/web/shaders/shaders_rlgl_mesh_instanced.data
parente3dccefd625db995965e1b3b04fc02ebcb788cf4 (diff)
downloadraylib.com-eaf815c1c0e753dfd04ca030605f5f6da9d6542f.tar.gz
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Update example shaders instanced
Diffstat (limited to 'examples/web/shaders/shaders_rlgl_mesh_instanced.data')
-rw-r--r--examples/web/shaders/shaders_rlgl_mesh_instanced.data4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/web/shaders/shaders_rlgl_mesh_instanced.data b/examples/web/shaders/shaders_rlgl_mesh_instanced.data
index ccb2e54..eb8d9fd 100644
--- a/examples/web/shaders/shaders_rlgl_mesh_instanced.data
+++ b/examples/web/shaders/shaders_rlgl_mesh_instanced.data
@@ -116,12 +116,12 @@ void main()
{
vec3 light = vec3(0.0);
- if (lights[i].type == LIGHT_DIRECTIONAL)
+ if (lights[i].type == LIGHT_DIRECTIONAL)
{
light = -normalize(lights[i].target - lights[i].position);
}
- if (lights[i].type == LIGHT_POINT)
+ if (lights[i].type == LIGHT_POINT)
{
light = normalize(lights[i].position - fragPosition);
}