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authorRay <[email protected]>2021-03-12 18:05:09 +0100
committerRay <[email protected]>2021-03-12 18:05:09 +0100
commit421c4e4cd85310bef3a8f79f89d23e3a1eac9668 (patch)
treea49167a3f2c2ae7558c9a3a94696bc187ffbc824 /examples/web/shaders/shaders_simple_mask.c
parentcc62fcccc630fdc4badcad8381d5bb43eb71fa1f (diff)
downloadraylib.com-421c4e4cd85310bef3a8f79f89d23e3a1eac9668.tar.gz
raylib.com-421c4e4cd85310bef3a8f79f89d23e3a1eac9668.zip
Renamed FormatText() -> TextFormat()
Diffstat (limited to 'examples/web/shaders/shaders_simple_mask.c')
-rw-r--r--examples/web/shaders/shaders_simple_mask.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/web/shaders/shaders_simple_mask.c b/examples/web/shaders/shaders_simple_mask.c
index df848cd..1dd63f8 100644
--- a/examples/web/shaders/shaders_simple_mask.c
+++ b/examples/web/shaders/shaders_simple_mask.c
@@ -90,7 +90,7 @@ int main(void)
model3 = LoadModelFromMesh(sphere);
// Load the shader
- shader = LoadShader(0, FormatText("resources/shaders/glsl%i/mask.fs", GLSL_VERSION));
+ shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/mask.fs", GLSL_VERSION));
// Load and apply the diffuse texture (colour map)
texDiffuse = LoadTexture("resources/plasma.png");
@@ -178,8 +178,8 @@ void UpdateDrawFrame(void)
EndMode3D();
- DrawRectangle(16, 698, MeasureText(FormatText("Frame: %i", framesCounter), 20) + 8, 42, BLUE);
- DrawText(FormatText("Frame: %i", framesCounter), 20, 700, 20, WHITE);
+ DrawRectangle(16, 698, MeasureText(TextFormat("Frame: %i", framesCounter), 20) + 8, 42, BLUE);
+ DrawText(TextFormat("Frame: %i", framesCounter), 20, 700, 20, WHITE);
DrawFPS(10, 10);