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| author | Ray <[email protected]> | 2020-03-05 13:48:22 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-03-05 13:48:22 +0100 |
| commit | 56ecbfea77c3c6eaf25e93a1c31d3fe50240f085 (patch) | |
| tree | 06d799c97bb4101dfda09e97bd80eafe9b74f539 /examples/web/shaders/shaders_simple_mask.c | |
| parent | 5bee9ddac0dd4859322a36df752bc5b58735832f (diff) | |
| download | raylib.com-56ecbfea77c3c6eaf25e93a1c31d3fe50240f085.tar.gz raylib.com-56ecbfea77c3c6eaf25e93a1c31d3fe50240f085.zip | |
Update examples
Diffstat (limited to 'examples/web/shaders/shaders_simple_mask.c')
| -rw-r--r-- | examples/web/shaders/shaders_simple_mask.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/web/shaders/shaders_simple_mask.c b/examples/web/shaders/shaders_simple_mask.c index 5854e29..09a0194 100644 --- a/examples/web/shaders/shaders_simple_mask.c +++ b/examples/web/shaders/shaders_simple_mask.c @@ -106,7 +106,7 @@ int main(void) shader.locs[LOC_MAP_EMISSION] = GetShaderLocation(shader, "mask"); // Frame is incremented each frame to animate the shader - shaderFrame = GetShaderLocation(shader, "framesCounter"); + shaderFrame = GetShaderLocation(shader, "frame"); // Apply the shader to the two models model1.materials[0].shader = shader; |
