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authorRay <[email protected]>2020-03-05 13:48:22 +0100
committerRay <[email protected]>2020-03-05 13:48:22 +0100
commit56ecbfea77c3c6eaf25e93a1c31d3fe50240f085 (patch)
tree06d799c97bb4101dfda09e97bd80eafe9b74f539 /examples/web/shaders/shaders_simple_mask.c
parent5bee9ddac0dd4859322a36df752bc5b58735832f (diff)
downloadraylib.com-56ecbfea77c3c6eaf25e93a1c31d3fe50240f085.tar.gz
raylib.com-56ecbfea77c3c6eaf25e93a1c31d3fe50240f085.zip
Update examples
Diffstat (limited to 'examples/web/shaders/shaders_simple_mask.c')
-rw-r--r--examples/web/shaders/shaders_simple_mask.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/web/shaders/shaders_simple_mask.c b/examples/web/shaders/shaders_simple_mask.c
index 5854e29..09a0194 100644
--- a/examples/web/shaders/shaders_simple_mask.c
+++ b/examples/web/shaders/shaders_simple_mask.c
@@ -106,7 +106,7 @@ int main(void)
shader.locs[LOC_MAP_EMISSION] = GetShaderLocation(shader, "mask");
// Frame is incremented each frame to animate the shader
- shaderFrame = GetShaderLocation(shader, "framesCounter");
+ shaderFrame = GetShaderLocation(shader, "frame");
// Apply the shader to the two models
model1.materials[0].shader = shader;