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| author | Ray <[email protected]> | 2020-03-05 13:39:11 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-03-05 13:39:11 +0100 |
| commit | d323767d7903c6b5ac56e4a96e71a825c05a785e (patch) | |
| tree | e930678eb56f97935f00c6506038defbf8b99572 /examples/web/shaders/shaders_simple_mask.c | |
| parent | d80c0d839dd70a90df11913fd24cdbcbd6bf356e (diff) | |
| download | raylib.com-d323767d7903c6b5ac56e4a96e71a825c05a785e.tar.gz raylib.com-d323767d7903c6b5ac56e4a96e71a825c05a785e.zip | |
Update shader examples to run on web
Diffstat (limited to 'examples/web/shaders/shaders_simple_mask.c')
| -rw-r--r-- | examples/web/shaders/shaders_simple_mask.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/examples/web/shaders/shaders_simple_mask.c b/examples/web/shaders/shaders_simple_mask.c index 199a925..5854e29 100644 --- a/examples/web/shaders/shaders_simple_mask.c +++ b/examples/web/shaders/shaders_simple_mask.c @@ -90,8 +90,7 @@ int main(void) model3 = LoadModelFromMesh(sphere); // Load the shader - shader = LoadShader(FormatText("resources/shaders/glsl%i/mask.vs", GLSL_VERSION), - FormatText("resources/shaders/glsl%i/mask.fs", GLSL_VERSION)); + shader = LoadShader(0, FormatText("resources/shaders/glsl%i/mask.fs", GLSL_VERSION)); // Load and apply the diffuse texture (colour map) texDiffuse = LoadTexture("resources/plasma.png"); |
