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| author | Ray <[email protected]> | 2019-05-21 00:47:24 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-21 00:47:24 +0200 |
| commit | 9393162926392c5d035c283b184764feaa3d31d1 (patch) | |
| tree | d0b55dd9f4d3cdb93676685ea7903fa433166926 /examples/web/shaders/shaders_texture_drawing.data | |
| parent | 1dae9d9af3820d58b7a6d71d63d1cd000ca1da45 (diff) | |
| download | raylib.com-9393162926392c5d035c283b184764feaa3d31d1.tar.gz raylib.com-9393162926392c5d035c283b184764feaa3d31d1.zip | |
Corrected some examples
Diffstat (limited to 'examples/web/shaders/shaders_texture_drawing.data')
| -rw-r--r-- | examples/web/shaders/shaders_texture_drawing.data | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/web/shaders/shaders_texture_drawing.data b/examples/web/shaders/shaders_texture_drawing.data index 1b1ab15..cd96e22 100644 --- a/examples/web/shaders/shaders_texture_drawing.data +++ b/examples/web/shaders/shaders_texture_drawing.data @@ -8,7 +8,8 @@ varying vec4 fragColor; // Custom variables #define PI 3.14159265358979323846 -uniform float uTime = 0.0; + +uniform float uTime; float divisions = 5.0; float angle = 0.0; |
