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authorRay <[email protected]>2019-05-18 01:27:54 +0200
committerRay <[email protected]>2019-05-18 01:27:54 +0200
commit210d5ec72bbc4ba426b21f69e6f65b6d75923d05 (patch)
treec01f6e14d673504534602c7ae9609b3dff248806 /examples/web/shaders/shaders_texture_waves.c
parent85b11a6baf64a2b4e02c81d4d47b15eb578dc074 (diff)
downloadraylib.com-210d5ec72bbc4ba426b21f69e6f65b6d75923d05.tar.gz
raylib.com-210d5ec72bbc4ba426b21f69e6f65b6d75923d05.zip
Update examples to raylib 2.5 -WIP-
Remove old examples
Diffstat (limited to 'examples/web/shaders/shaders_texture_waves.c')
-rw-r--r--examples/web/shaders/shaders_texture_waves.c151
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diff --git a/examples/web/shaders/shaders_texture_waves.c b/examples/web/shaders/shaders_texture_waves.c
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+/*******************************************************************************************
+*
+* raylib [shaders] example - Texture Waves
+*
+* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
+* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
+*
+* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example
+* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
+* raylib comes with shaders ready for both versions, check raylib/shaders install folder
+*
+* This example has been created using raylib 2.5 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Copyright (c) 2019 Anata (@anatagawa) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#if defined(PLATFORM_WEB)
+ #include <emscripten/emscripten.h>
+#endif
+
+#if defined(PLATFORM_DESKTOP)
+ #define GLSL_VERSION 330
+#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+ #define GLSL_VERSION 100
+#endif
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+int screenWidth = 800;
+int screenHeight = 450;
+
+// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+
+Texture2D texture = { 0 };
+Shader shader = { 0 };
+
+int secondsLoc = 0;
+int freqXLoc = 0;
+int freqYLoc = 0;
+int ampXLoc = 0;
+int ampYLoc = 0;
+int speedXLoc = 0;
+int speedYLoc = 0;
+
+// Shader uniform values that can be updated at any time
+float freqX = 25.0f;
+float freqY = 25.0f;
+float ampX = 5.0f;
+float ampY = 5.0f;
+float speedX = 8.0f;
+float speedY = 8.0f;
+
+float seconds = 0.0f;
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void); // Update and Draw one frame
+
+//----------------------------------------------------------------------------------
+// Main Enry Point
+//----------------------------------------------------------------------------------
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture waves");
+
+ // Load space texture to apply shaders
+ texture = LoadTexture("resources/space.png");
+
+ // Load shader and setup location points and values
+ shader = LoadShader(0, FormatText("resources/shaders/glsl%i/wave.fs", GLSL_VERSION));
+
+ secondsLoc = GetShaderLocation(shader, "secondes");
+ freqXLoc = GetShaderLocation(shader, "freqX");
+ freqYLoc = GetShaderLocation(shader, "freqY");
+ ampXLoc = GetShaderLocation(shader, "ampX");
+ ampYLoc = GetShaderLocation(shader, "ampY");
+ speedXLoc = GetShaderLocation(shader, "speedX");
+ speedYLoc = GetShaderLocation(shader, "speedY");
+
+ float screenSize[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() };
+ SetShaderValue(shader, GetShaderLocation(shader, "size"), &screenSize, UNIFORM_VEC2);
+ SetShaderValue(shader, freqXLoc, &freqX, UNIFORM_FLOAT);
+ SetShaderValue(shader, freqYLoc, &freqY, UNIFORM_FLOAT);
+ SetShaderValue(shader, ampXLoc, &ampX, UNIFORM_FLOAT);
+ SetShaderValue(shader, ampYLoc, &ampY, UNIFORM_FLOAT);
+ SetShaderValue(shader, speedXLoc, &speedX, UNIFORM_FLOAT);
+ SetShaderValue(shader, speedYLoc, &speedY, UNIFORM_FLOAT);
+
+#if defined(PLATFORM_WEB)
+ emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+#else
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ UpdateDrawFrame();
+ }
+#endif
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadShader(shader); // Unload shader
+ UnloadTexture(texture); // Unload texture
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void)
+{
+ // Update
+ //----------------------------------------------------------------------------------
+ seconds += GetFrameTime();
+
+ SetShaderValue(shader, secondsLoc, &seconds, UNIFORM_FLOAT);
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ BeginShaderMode(shader);
+
+ DrawTexture(texture, 0, 0, WHITE);
+ DrawTexture(texture, texture.width, 0, WHITE);
+
+ EndShaderMode();
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+}
+