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authorRay <[email protected]>2020-10-05 20:11:54 +0200
committerRay <[email protected]>2020-10-05 20:11:54 +0200
commit55b7b3e82e091906069bb60fa529239358de5f93 (patch)
tree8f6f4e26edd6f5bb01978125d7616d866a29204e /examples/web/shaders
parent0f62427a0c1ea747a6181a41aef496e389f46e7e (diff)
downloadraylib.com-55b7b3e82e091906069bb60fa529239358de5f93.tar.gz
raylib.com-55b7b3e82e091906069bb60fa529239358de5f93.zip
Review "aggreagate initializations"
Diffstat (limited to 'examples/web/shaders')
-rw-r--r--examples/web/shaders/shaders_custom_uniform.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/web/shaders/shaders_custom_uniform.c b/examples/web/shaders/shaders_custom_uniform.c
index 77f84bd..131c897 100644
--- a/examples/web/shaders/shaders_custom_uniform.c
+++ b/examples/web/shaders/shaders_custom_uniform.c
@@ -44,7 +44,7 @@ Shader shader = { 0 }; // Postpro shader
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
int swirlCenterLoc = 0;
-float swirlCenter[2] = { 0.0f };
+float swirlCenter[2] = { 0 };
RenderTexture2D target = { 0 };