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| author | Ray <[email protected]> | 2021-03-17 14:14:27 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-17 14:14:27 +0100 |
| commit | e3dccefd625db995965e1b3b04fc02ebcb788cf4 (patch) | |
| tree | 1c9efec4b719136acc0c4490807fe2e1ba0816f7 /examples/web/text/resources | |
| parent | 9fe26209b79fbb92b51b5ccff85ee62ffca71991 (diff) | |
| download | raylib.com-e3dccefd625db995965e1b3b04fc02ebcb788cf4.tar.gz raylib.com-e3dccefd625db995965e1b3b04fc02ebcb788cf4.zip | |
Updated example
Diffstat (limited to 'examples/web/text/resources')
| -rw-r--r-- | examples/web/text/resources/shaders/glsl100/sdf.fs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/examples/web/text/resources/shaders/glsl100/sdf.fs b/examples/web/text/resources/shaders/glsl100/sdf.fs index b4214d9..31323d9 100644 --- a/examples/web/text/resources/shaders/glsl100/sdf.fs +++ b/examples/web/text/resources/shaders/glsl100/sdf.fs @@ -1,5 +1,7 @@ #version 100 +precision mediump float; + // Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; varying vec4 fragColor; |
