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authorRay <[email protected]>2020-01-30 13:52:46 +0100
committerRay <[email protected]>2020-01-30 13:52:46 +0100
commit68675c6a606cd85b522bd4024d3ea519d0119568 (patch)
treea718002f263f824c59f78ea33a70ad856cd05cdb /examples/web/text/text_font_loading.c
parenta80f304e208ae23571769344b5bae3e78eb48812 (diff)
downloadraylib.com-68675c6a606cd85b522bd4024d3ea519d0119568.tar.gz
raylib.com-68675c6a606cd85b522bd4024d3ea519d0119568.zip
Updated web examples to latest raylib
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+/*******************************************************************************************
+*
+* raylib [text] example - Font loading
+*
+* raylib can load fonts from multiple file formats:
+*
+* - TTF/OTF > Sprite font atlas is generated on loading, user can configure
+* some of the generation parameters (size, characters to include)
+* - BMFonts > Angel code font fileformat, sprite font image must be provided
+* together with the .fnt file, font generation cna not be configured
+* - XNA Spritefont > Sprite font image, following XNA Spritefont conventions,
+* Characters in image must follow some spacing and order rules
+*
+* This example has been created using raylib 2.6 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2016-2019 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#if defined(PLATFORM_WEB)
+ #include <emscripten/emscripten.h>
+#endif
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+const int screenWidth = 800;
+const int screenHeight = 450;
+
+// Define characters to draw
+// NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally
+const char msg[256] = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmn\nopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓ\nÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷\nøùúûüýþÿ";
+
+// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
+Font fontBm = { 0 }; // BMFont (AngelCode)
+Font fontTtf = { 0 }; // TTF font
+
+Vector2 fontPosition = { 0.0f };
+
+bool useTtf = false;
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void); // Update and Draw one frame
+
+//----------------------------------------------------------------------------------
+// Program Main Entry Point
+//----------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - font loading");
+
+ // BMFont (AngelCode) : Font data and image atlas have been generated using external program
+ fontBm = LoadFont("resources/pixantiqua.fnt");
+
+ // TTF font : Font data and atlas are generated directly from TTF
+ // NOTE: We define a font base size of 32 pixels tall and up-to 250 characters
+ fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250);
+
+ fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msg, fontBm.baseSize, 0).x/2;
+ fontPosition.y = screenHeight/2 - fontBm.baseSize/2 - 80;
+
+#if defined(PLATFORM_WEB)
+ emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+#else
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ UpdateDrawFrame();
+ }
+#endif
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadFont(fontBm); // AngelCode Font unloading
+ UnloadFont(fontTtf); // TTF Font unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void)
+{
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyDown(KEY_SPACE)) useTtf = true;
+ else useTtf = false;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Hold SPACE to use TTF generated font", 20, 20, 20, LIGHTGRAY);
+
+ if (!useTtf)
+ {
+ DrawTextEx(fontBm, msg, (Vector2){ 20.0f, 100.0f }, fontBm.baseSize, 2, MAROON);
+ DrawText("Using BMFont (Angelcode) imported", 20, GetScreenHeight() - 30, 20, GRAY);
+ }
+ else
+ {
+ DrawTextEx(fontTtf, msg, (Vector2){ 20.0f, 100.0f }, fontTtf.baseSize, 2, LIME);
+ DrawText("Using TTF font generated", 20, GetScreenHeight() - 30, 20, GRAY);
+ }
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+} \ No newline at end of file