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authorraysan5 <[email protected]>2021-10-17 21:02:18 +0200
committerraysan5 <[email protected]>2021-10-17 21:02:18 +0200
commit35e67da08e3d214589968c19b4b2fb31d8e566cc (patch)
tree5054bcea5f6df754f467590101789b17dd9d9944 /examples/web/textures/textures_image_text.c
parentb2228039039afc05c41edd12103123f2a36c8080 (diff)
downloadraylib.com-35e67da08e3d214589968c19b4b2fb31d8e566cc.tar.gz
raylib.com-35e67da08e3d214589968c19b4b2fb31d8e566cc.zip
UPDATED: examples to raylib 4.0
Some new examples added
Diffstat (limited to 'examples/web/textures/textures_image_text.c')
-rw-r--r--examples/web/textures/textures_image_text.c117
1 files changed, 0 insertions, 117 deletions
diff --git a/examples/web/textures/textures_image_text.c b/examples/web/textures/textures_image_text.c
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--- a/examples/web/textures/textures_image_text.c
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-/*******************************************************************************************
-*
-* raylib [texture] example - Image text drawing using TTF generated spritefont
-*
-* This example has been created using raylib 1.8 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2017 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-const int screenWidth = 800;
-const int screenHeight = 450;
-
-// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-
-Font font = { 0 };
-Texture2D texture = { 0 };
-
-Vector2 position = { 0.0f, 0.0f };
-
-bool showFont = false;
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//----------------------------------------------------------------------------------
-// Program Main Entry Point
-//----------------------------------------------------------------------------------
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing");
-
- // TTF Font loading with custom generation parameters
- font = LoadFontEx("resources/KAISG.ttf", 64, 0, 0);
-
- Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
-
- // Draw over image using custom font
- ImageDrawTextEx(&parrots, font, "[Parrots font drawing]", (Vector2){ 20.0f, 20.0f }, (float)font.baseSize, 0.0f, RED);
-
- texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
- UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
-
- position = (Vector2){ (float)(screenWidth/2 - texture.width/2), (float)(screenHeight/2 - texture.height/2 - 20) };
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
-#endif
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Texture unloading
-
- UnloadFont(font); // Unload custom font
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void)
-{
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_SPACE)) showFont = true;
- else showFont = false;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- if (!showFont)
- {
- // Draw texture with text already drawn inside
- DrawTextureV(texture, position, WHITE);
-
- // Draw text directly using sprite font
- DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20,
- position.y + 20 + 280 }, (float)font.baseSize, 0.0f, WHITE);
- }
- else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK);
-
- DrawText("PRESS SPACE to SHOW USED FONT ATLAS", 290, 420, 10, DARKGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
-}