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| author | raysan5 <[email protected]> | 2021-10-17 21:02:18 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-10-17 21:02:18 +0200 |
| commit | 35e67da08e3d214589968c19b4b2fb31d8e566cc (patch) | |
| tree | 5054bcea5f6df754f467590101789b17dd9d9944 /examples/web/textures/textures_image_text.c | |
| parent | b2228039039afc05c41edd12103123f2a36c8080 (diff) | |
| download | raylib.com-35e67da08e3d214589968c19b4b2fb31d8e566cc.tar.gz raylib.com-35e67da08e3d214589968c19b4b2fb31d8e566cc.zip | |
UPDATED: examples to raylib 4.0
Some new examples added
Diffstat (limited to 'examples/web/textures/textures_image_text.c')
| -rw-r--r-- | examples/web/textures/textures_image_text.c | 117 |
1 files changed, 0 insertions, 117 deletions
diff --git a/examples/web/textures/textures_image_text.c b/examples/web/textures/textures_image_text.c deleted file mode 100644 index fc8f661..0000000 --- a/examples/web/textures/textures_image_text.c +++ /dev/null @@ -1,117 +0,0 @@ -/******************************************************************************************* -* -* raylib [texture] example - Image text drawing using TTF generated spritefont -* -* This example has been created using raylib 1.8 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2017 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -const int screenWidth = 800; -const int screenHeight = 450; - -// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - -Font font = { 0 }; -Texture2D texture = { 0 }; - -Vector2 position = { 0.0f, 0.0f }; - -bool showFont = false; - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Program Main Entry Point -//---------------------------------------------------------------------------------- -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing"); - - // TTF Font loading with custom generation parameters - font = LoadFontEx("resources/KAISG.ttf", 64, 0, 0); - - Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM) - - // Draw over image using custom font - ImageDrawTextEx(&parrots, font, "[Parrots font drawing]", (Vector2){ 20.0f, 20.0f }, (float)font.baseSize, 0.0f, RED); - - texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM) - UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM - - position = (Vector2){ (float)(screenWidth/2 - texture.width/2), (float)(screenHeight/2 - texture.height/2 - 20) }; - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 60, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(texture); // Texture unloading - - UnloadFont(font); // Unload custom font - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - if (IsKeyDown(KEY_SPACE)) showFont = true; - else showFont = false; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - if (!showFont) - { - // Draw texture with text already drawn inside - DrawTextureV(texture, position, WHITE); - - // Draw text directly using sprite font - DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20, - position.y + 20 + 280 }, (float)font.baseSize, 0.0f, WHITE); - } - else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK); - - DrawText("PRESS SPACE to SHOW USED FONT ATLAS", 290, 420, 10, DARKGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- -} |
