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authorRay <[email protected]>2019-05-20 16:40:30 +0200
committerRay <[email protected]>2019-05-20 16:40:30 +0200
commit3d7d174c70b2d00fd879ade64c5085d4ff34d4aa (patch)
tree3b690948f186f855aa2ee8bab312b3ca28a56200 /examples/web/textures/textures_image_text.c
parent0b56b996bd053ec875c229e9793f7806b666839c (diff)
downloadraylib.com-3d7d174c70b2d00fd879ade64c5085d4ff34d4aa.tar.gz
raylib.com-3d7d174c70b2d00fd879ade64c5085d4ff34d4aa.zip
Review and recompile ALL examples
Diffstat (limited to 'examples/web/textures/textures_image_text.c')
-rw-r--r--examples/web/textures/textures_image_text.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/examples/web/textures/textures_image_text.c b/examples/web/textures/textures_image_text.c
index dc393bb..4b5f0f1 100644
--- a/examples/web/textures/textures_image_text.c
+++ b/examples/web/textures/textures_image_text.c
@@ -18,13 +18,13 @@
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-int screenWidth = 800;
-int screenHeight = 450;
+const int screenWidth = 800;
+const int screenHeight = 450;
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-Font font;
-Texture2D texture;
+Font font = { 0 };
+Texture2D texture = { 0 };
Vector2 position = { 0.0f, 0.0f };
@@ -36,17 +36,17 @@ bool showFont = false;
void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
-// Main Enry Point
+// Program Main Entry Point
//----------------------------------------------------------------------------------
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing");
-
+
// TTF Font loading with custom generation parameters
font = LoadFontEx("resources/KAISG.ttf", 64, 0, 0);
-
+
Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
// Draw over image using custom font
@@ -54,7 +54,7 @@ int main()
texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
-
+
position = (Vector2){ (float)(screenWidth/2 - texture.width/2), (float)(screenHeight/2 - texture.height/2 - 20) };
#if defined(PLATFORM_WEB)
@@ -62,7 +62,7 @@ int main()
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@@ -73,9 +73,9 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Texture unloading
-
+
UnloadFont(font); // Unload custom spritefont
-
+
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
@@ -103,15 +103,15 @@ void UpdateDrawFrame(void)
{
// Draw texture with text already drawn inside
DrawTextureV(texture, position, WHITE);
-
+
// Draw text directly using sprite font
- DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20,
+ DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20,
position.y + 20 + 280 }, (float)font.baseSize, 0.0f, WHITE);
}
else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK);
-
+
DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, DARKGRAY);
-
+
EndDrawing();
//----------------------------------------------------------------------------------
}