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authorraysan5 <[email protected]>2020-12-24 13:26:30 +0100
committerraysan5 <[email protected]>2020-12-24 13:26:30 +0100
commit83ab2cb01746a869b625c9d84fbb4737146b73a9 (patch)
tree010b0794848d863916e5acb4f766ea9e7ecb6e90 /examples/web/textures/textures_image_text.c
parentd11274dcfcb0f349fba16ab4b83d2b96bcac8d1a (diff)
downloadraylib.com-83ab2cb01746a869b625c9d84fbb4737146b73a9.tar.gz
raylib.com-83ab2cb01746a869b625c9d84fbb4737146b73a9.zip
Updated Web examples to raylib 3.5
Diffstat (limited to 'examples/web/textures/textures_image_text.c')
-rw-r--r--examples/web/textures/textures_image_text.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/web/textures/textures_image_text.c b/examples/web/textures/textures_image_text.c
index 4b5f0f1..f56cac5 100644
--- a/examples/web/textures/textures_image_text.c
+++ b/examples/web/textures/textures_image_text.c
@@ -50,7 +50,7 @@ int main(void)
Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
// Draw over image using custom font
- ImageDrawTextEx(&parrots, (Vector2){ 20.0f, 20.0f }, font, "[Parrots font drawing]", (float)font.baseSize, 0.0f, RED);
+ ImageDrawTextEx(&parrots, font, "[Parrots font drawing]", (Vector2){ 20.0f, 20.0f }, (float)font.baseSize, 0.0f, RED);
texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
@@ -58,7 +58,7 @@ int main(void)
position = (Vector2){ (float)(screenWidth/2 - texture.width/2), (float)(screenHeight/2 - texture.height/2 - 20) };
#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+ emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------