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| author | Ray <[email protected]> | 2019-05-18 01:27:54 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-18 01:27:54 +0200 |
| commit | 210d5ec72bbc4ba426b21f69e6f65b6d75923d05 (patch) | |
| tree | c01f6e14d673504534602c7ae9609b3dff248806 /examples/web/textures/textures_npatch_drawing.c | |
| parent | 85b11a6baf64a2b4e02c81d4d47b15eb578dc074 (diff) | |
| download | raylib.com-210d5ec72bbc4ba426b21f69e6f65b6d75923d05.tar.gz raylib.com-210d5ec72bbc4ba426b21f69e6f65b6d75923d05.zip | |
Update examples to raylib 2.5 -WIP-
Remove old examples
Diffstat (limited to 'examples/web/textures/textures_npatch_drawing.c')
| -rw-r--r-- | examples/web/textures/textures_npatch_drawing.c | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/examples/web/textures/textures_npatch_drawing.c b/examples/web/textures/textures_npatch_drawing.c new file mode 100644 index 0000000..757f627 --- /dev/null +++ b/examples/web/textures/textures_npatch_drawing.c @@ -0,0 +1,140 @@ +/******************************************************************************************* +* +* raylib [textures] example - N-patch drawing +* +* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) +* +* This example has been created using raylib 2.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Example contributed by Jorge A. Gomes (@overdev) and reviewed by Ramon Santamaria (@raysan5) +* +* Copyright (c) 2018 Jorge A. Gomes (@overdev) and Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_WEB) + #include <emscripten/emscripten.h> +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +int screenWidth = 800; +int screenHeight = 450; + +// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + +Texture2D nPatchTexture; + +Vector2 mousePosition = { 0 }; +Vector2 origin = { 0.0f, 0.0f }; + +// Position and size of the n-patches +Rectangle dstRec1 = { 480.0f, 160.0f, 32.0f, 32.0f }; +Rectangle dstRec2 = { 160.0f, 160.0f, 32.0f, 32.0f }; +Rectangle dstRecH = { 160.0f, 93.0f, 32.0f, 32.0f }; +Rectangle dstRecV = { 92.0f, 160.0f, 32.0f, 32.0f }; + +// A 9-patch (NPT_9PATCH) changes its sizes in both axis +NPatchInfo ninePatchInfo1 = { (Rectangle){ 0.0f, 0.0f, 64.0f, 64.0f }, 12, 40, 12, 12, NPT_9PATCH }; +NPatchInfo ninePatchInfo2 = { (Rectangle){ 0.0f, 128.0f, 64.0f, 64.0f }, 16, 16, 16, 16, NPT_9PATCH }; + +// A horizontal 3-patch (NPT_3PATCH_HORIZONTAL) changes its sizes along the x axis only +NPatchInfo h3PatchInfo = { (Rectangle){ 0.0f, 64.0f, 64.0f, 64.0f }, 8, 8, 8, 8, NPT_3PATCH_HORIZONTAL }; + +// A vertical 3-patch (NPT_3PATCH_VERTICAL) changes its sizes along the y axis only +NPatchInfo v3PatchInfo = { (Rectangle){ 0.0f, 192.0f, 64.0f, 64.0f }, 6, 6, 6, 6, NPT_3PATCH_VERTICAL }; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Enry Point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib [textures] example - N-patch drawing"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + nPatchTexture = LoadTexture("resources/ninepatch_button.png"); + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + UpdateDrawFrame(); + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(nPatchTexture); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + mousePosition = GetMousePosition(); + + // Resize the n-patches based on mouse position + dstRec1.width = mousePosition.x - dstRec1.x; + dstRec1.height = mousePosition.y - dstRec1.y; + dstRec2.width = mousePosition.x - dstRec2.x; + dstRec2.height = mousePosition.y - dstRec2.y; + dstRecH.width = mousePosition.x - dstRecH.x; + dstRecV.height = mousePosition.y - dstRecV.y; + + // Set a minimum width and/or height + if (dstRec1.width < 1.0f) dstRec1.width = 1.0f; + if (dstRec1.width > 300.0f) dstRec1.width = 300.0f; + if (dstRec1.height < 1.0f) dstRec1.height = 1.0f; + if (dstRec2.width < 1.0f) dstRec2.width = 1.0f; + if (dstRec2.width > 300.0f) dstRec2.width = 300.0f; + if (dstRec2.height < 1.0f) dstRec2.height = 1.0f; + if (dstRecH.width < 1.0f) dstRecH.width = 1.0f; + if (dstRecV.height < 1.0f) dstRecV.height = 1.0f; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // Draw the n-patches + DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, WHITE); + DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, WHITE); + DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, WHITE); + DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, WHITE); + + // Draw the source texture + DrawRectangleLines(5, 88, 74, 266, BLUE); + DrawTexture(nPatchTexture, 10, 93, WHITE); + DrawText("TEXTURE", 15, 360, 10, DARKGRAY); + + DrawText("Move the mouse to stretch or shrink the n-patches", 10, 20, 20, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- +} |
